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The goal of the MusiCasa project is to create a suite of clientside and serverside software tools for music fans, production companies, and practicing musicians.
Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
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(To pronounce, just say the letter: AAY WHY QUEUE.)
A collection of high-level models and utility code applicable to interactive applications.
e.g. Fixed/variable timestep timing, state machine, etc.
RubyMud is a MUD server done in ruby. Multiple services are supported to allow things like text communication, mapping services and world builders. Special clients/plugins will be written for each service, standard mud clients will still be supported.
ModMgr is a (Windows) tool that manages and automatically swaps mods for the Sid Meier's Pirates! game.
ModMaker allows you to create mods easily and quickly from premade clothing and bodyparts. It's a bit like putting new outfits on paper dolls.
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A Client/Server Implementation of Crystal Space providing a Ruby Scripting interface that allows completely flexibility to any RPG-Designers. A Single Player Game is also planned for the stable release of ORPG.
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
RUDL interfaces the Simple Directmedia Library to the Ruby language, giving it high speed graphics, sound, and input capabilities. Its model focuses on looking like other Ruby libraries, instead of directly mapping the SDL library to C-like Ruby calls.
Code of the Furries: Generate/decrypt a Furry Code with the FurCoder. Written with FXRuby toolkit, and Ruby. This version developed for Linux. X11 application.
Gcboard is a widget for Chess-style games (i.e. Checkers). It provides an easy to use API for creating a nice looking chessboard, which supports several playing styles (clicking, dragging, flashing pieces, etc).
A GTK+ MUD client with support for MCCP, MXP, support for the zChat and MudMaster peer-to-peer chat protocols, the MUD sound protocol (MSP), Telnet GA support, regexp trigger support, aliases, Perl and Python plugin support.
Irmo is a generalized client-server multiplayer engine provided in the form of a library. It can be used as a base for development of multiplayer games.
RbMUD strives to be a featureful OO MUD (Multi-User Dungeon) implementation. Major goals include a high degree of documentation, and ease of use for the ingame content developer.
project garagewars (just as a developement title; final name unknown) is some kind of "browser" game (other clients possible), which should be very easy to modify and to extend
A Ruby implementation of something RoboCode-like. Provides a game world in which AI(ish) bots can be pitted against each other. The world and the user-created bots are implemented in Ruby.