Showing 3 open source projects for "motion"

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    Savage Wind Recomp

    Savage Wind Recomp

    Work-in-progress recomp of The Legend of Zelda: Breath of the Wild

    ...Savage Wind Recomp offers enhanced graphics and performance options, including higher frame rates, 4K resolution, ultrawide display support, improved shadows, and extended draw distances. The application supports keyboard and mouse controls, modern game controllers, motion controls, and customizable input mappings to make the original adventure more accessible on PC. Players can also use AMD FSR upscaling, shader precompilation, configurable graphics settings, multiple languages, and optional downloadable content from their own game copies.
    Downloads: 270 This Week
    Last Update:
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  • 2

    SmartBody

    Character animation system for games and simulations.

    ...) * Steering - avoiding obstacles and moving objects * Object manipulation - reach, grasp, touch , pick up objects * Lip Syncing - characters can speak with simultaneous lip-sync using text-to-speech or prerecorded audio * Gazing - robust gazing behavior that incorporates various parts of the body * Nonverbal behavior - gesturing, head nodding and shaking, eye saccades - Online and offline retargeting of motion - Automatic skinning and rigging SmartBody is written in C++ and can be incorporated into most game engines. SmartBody is developed at the USC Institute for Creative Technologies from the Character Animation and Simulation group: http://cas.ict.usc.edu
    5.0 out of 5 stars 4 Reviews
    Downloads: 6 This Week
    Last Update:
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  • 3
    skillsomat

    skillsomat

    Serious game to train periodic rhythmic motions.

    ...Players use the prepared input devices (spoon and bowl in case of alginate mixing) to start immediate training. No further preparation of the player is required. The game collects motion data in real-time and evaluates the differences between the player and the virtual teacher.
    Downloads: 0 This Week
    Last Update:
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