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Implement your player strategy and compete with other strategies.
A generic framework for Four in A Row or Five In A Row or X In A Row game, with the possibility to develop different strategies and compare them in tournaments.
To implement more players, create new class inherited from PlayerStrategy, and implement the move() method to chose best move, by utilizing different methods provided with Table object.
XreaL is a heavily improved Quake 3 Arena engine. It's bundled with new tools and a demo game that was never finished. ET:XreaL is a subproject bringing all XreaL enhancements to Return to Castle Wolfenstein: Enemy Territory.
maPPMas is a powerfull offline assistant tool for the great PowerPlay Manager (http://ppm.powerplaymanager.com). It's officially approved by the developpers of PPM.
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Pythonbots is a programming contest where programmers like you and me write robots to fight in a virtual arena. Robots are written in python and have several features like plasma cannon, radar scanner and engine to move around.
QL Stats ("Kewl Stats") stands for "Quake Logfile Statistics" and is a logfile-analyzer for Quake 3 Arena (and could be extended for use with other Q3A-based games). It generates some interesting statistics about the games (like ngStats did for UT99)
PyRA2 is a set of Python packages (libraries) and documentation providing
access to the file formats of Robot Arena 2 (RA2), a game by Gabriel
Interactive (published by Infogrames).
pRobot is something like Pokémon for computer scientists. Each player creates a computer program, a so-called pRobot. Then all the pRobots are thrown into a virtual arena, the war-ground. Within that arena they can walk, reproduce, and fight.
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