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Skitter Tag is an addictive little game. Spaceships fly through a maze, trying to tag one another and find power-ups. Up to two humans can compete alongside computer opponents.
Original Gamer's Client aims to combine the convenience of a GUI-based MUD client with the power that seems reserved for TUI-based clients. OGC implements its GUI using Tk, and will eventually add a powerful Python-based scripting language.
A graphical isometric multiplayer virtual reality server in MUD-style. Rooms and server code can be changed online. At the moment, there is also an IRC link. Clients are available in Java and Python/C.
This is a slide rule emulator based on the classic Pickett slide rule design. It is written in Python, so the name "pyckett" is appropriate. It is suitable as an example of object-oriented Python software construction, including multiple inheritance.
Momoko is a framework for developing distributed, multi-user, network-aware applications. It includes facilities for storing objects in a tree structure, a shell for manipulating the object database, orthogonal persistence, scripting support, and a trans
A TextMap module for Python.
The TextMap class can be used to emulate oldfashioned computer screens. It will have methods like writexy(x,y,text),
input = readxy(x,y,text), clear(), scroll(x,y),
change(coloroptions), settext(text), input = gettext()
Pyo pyo is a python/pygame falling blobs game, inspired by the Puyo Puyo series made by Compile. It isn't really playable yet, so cvs only now. See the homepage for more info.
The Cog Engine Project is aimed at simplifying the creation of online video games. The goal is to create a flexible and powerful online gaming engine whose format is simple enough for use by individuals with no programming experience.
Generate interest, access liquidity without selling, and execute trades seamlessly. All in one platform.
Geographic restrictions, eligibility, and terms apply.
Our goal is to create a publicly available supporting architecture and design manifesto for an MMORPG. Eventually the design will be used as the basis for an Open Source MMORPG.
In Hoverbots, robots with an artificial intelligence fight each other in a 3D environment. The AI is coded by the competitors in any language. Robots can create drones with up to the same functionality as the robot, or simply as bombs.
MYGAMEBOX is a project building a virtual console in the style of 1980-1990 computer game consoles.
The project is built around Pygame which is proving itself as the most robust and enthusiastically supported platform for python games development.
This project is a modular and generally useful 3d game engine with integrated physics calculations and expandability. Expansion includes loading mod files dynamically, maps, and storyline components.
Yanoid is "Yet Another arkaNOID". It is currently quite playable and enjoyable. Yanoid has been designed to be quite flexible and extensible, and while the main engine is written in C++, Yanoid uses python scripts to create maps, objects, etc.
Pygame.UI is a pure Python GUI implemented using Python and Pygame library. The goal of this project is to implement a GUI which can be easily plugged into your existing game project.
Open Worlds VR is a general, visual and interactive simulation platform, designed to support thousands of independent actors (objects). It also implements a strong peer-to-peer networking algorithm to allow multi-computer processing of a single large simu
We will be developing side scroller arcade-type games from the classic gaming era. Windows and Linux versions will be available, along with the engine and Java development tools and editors.
sForzando is a set of extensions for the PyGame library (www.pygame.org) for the Python programming language. sForzando makes available easy-to-use classes for game event scripting, graphic animations and layering.
This is a remake of the Mega-Hit 'Sensible Soccer'. It's written in python and uses pygame.
This Project's intent is to create a fun arcade multiplayer-game for multiple platforms.
Rekop is an internet based multiplayer 7-stud poker game. It consists of these parts:
* a server
* a AI player
* a client for solaris/hp-unix/linux/windows/...
Pyplace is a toolkit which helps Python developers to render data as isometrically viewed 'places' around which the user can navigate.
The look and feel by version 1 will be similar to an early UO or AOE, but only a few unit sprites & no network