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MongoDB Atlas runs apps anywhere
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
Damocles is a gameengine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3Dengine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Yet Another Homemade GameEngine (yahge) is what the name says a free open source 3DGameEngine geared towards development of 3D First Person Shooters. Major goals are to provide a Rapid Prototyping System for Game Ideas or to make Game Demos for Resume
SpaceQuark is a complete gameengine for Windows. It takes care of almost all aspects of games such as 3D-Graphics Rendering (using OGRE), Audio(using FMOD), Physics, Game Logic and Artificial Intelligence, Multiplayer, Plugins, Scripting and much more.
PyDemeter is a Python wrapper for the Demeter terrain engine, a cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. It can be used in conjunction with PyOSG,
Dreams Eternal is an FPS game with focus on storyline instead of shooting. The goal of the game is to have a scary athmosphere. Basicly the game will play in the dream world and will concentrate on puzzle solving. Crystal Space is used for 3D.
VTSystem is a 3D (Action) Adventure engine where each character can go about his(her) own affairs independent of your actions, where you can experience 'real world' environments! Uses the Nebula Device. For more information, take a look at the homepage
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The SquadX Turn-Based Engine is a gameengine for aiding the development of tactical turn-based combat simulations (like the XCOM(tm) series). The project is being developed in C++, using OpenGL, GLUT, and SDL. It will have versions in Linux and Windows.
PyTank:
This is a 3D Tank game in python! It also uses SWIG and is limited to Windows right now because of some dll's but it could work under Linux perhaps!
Email me if you like it!
Falconer-Try Studios is developing this new gaming engine for 2D, 3D and soon VR environments. It will be best for RTS and FPS games. See the documentation for more data.
A generic gameengine built on top of libksd (http://libksd.sourceforge.net/) using the Atlas (http://www.worldforge.org/website/protocols/) for the network protocol.
The RHSS is an open-source effort to develop a computer simulation of the game of hockey. With an expandeable computer manager module, a robust statistical module, plus a rock-solid gameengine, it is expected to become the hockey simulator of choice.
CrystalNight is a web-based CGI gameengine for a genre of game best described as "breeding" game. Meaning you, breed/train monsters/animals/etc. This is a gameengine so the specifics for any game using it would need to be defined in the database.
This project is a modular and generally useful 3dgameengine with integrated physics calculations and expandability. Expansion includes loading mod files dynamically, maps, and storyline components.
Yerushalem is a massive multiplayer 3Dgame set in Jerusalem Israel where Jews, Christians and Moslems fight for control of the city by political or military means. It will use Crystal Space. After a very long hiatus, as of February 2006, work on this pr
CounterStrike2 is an advanced version of the popular Counter-Strike Mod for Half-Life. It is based on Xeno3D, a new 3D graphics realtime engine designed for FPS games.
QWPython is a Python-powered QuakeWorld dedicated server. The
core engine has been wrapped up as a Python module and altered
to call back to Python to execute Quake game logic.
A QuakeC -> Python translator is also included.
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
MudMaker is a multi-user dungeon (MUD) gameengine written in Python.
It has some loose influences from diku MUD and derivatives. But while diku et al are combat-battle oriented, mudmaker is more social and quest oriented.
ShadeGE is an example implementation of features present in a modern 3Dgameengine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
Times of Legend is a free browser based game where players battle each other to gain strength and power. The ToL GameEngine will be released here under the LGPL when development is complete. The game will be available soon at http://timesoflegend.com.
Orange 3D, a gameengine distributed under the zlib/libpng license, is an all in one solution, with IDE, level editor, 2d painter, 3d modeler, and possibly audio editing software all in one clean package, for free!