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This project is a modular and generally useful 3d gameengine with integrated physics calculations and expandability. Expansion includes loading mod files dynamically, maps, and storyline components.
QWPython is a Python-powered QuakeWorld dedicated server. The
core engine has been wrapped up as a Python module and altered
to call back to Python to execute Quake game logic.
A QuakeC -> Python translator is also included.
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
MudMaker is a multi-user dungeon (MUD) gameengine written in Python.
It has some loose influences from diku MUD and derivatives. But while diku et al are combat-battle oriented, mudmaker is more social and quest oriented.
Times of Legend is a free browser based game where players battle each other to gain strength and power. The ToL GameEngine will be released here under the LGPL when development is complete. The game will be available soon at http://timesoflegend.com.
ShadeGE is an example implementation of features present in a modern 3D gameengine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
Vingie, which stands for 'Vingie is not Game, is Engine', is an open source (GPLv3) MMORPG engine (server-side implementation only) and MMORPG client-server protocol implementation.
Only the idea is born, along with few assets, which I will combine using blender into a simple game and post here. Then you can contribute by being part of the development team. I am not very good with characters, so can only make basic ones, but what I am really good at is realistic texturing using blender cycles engine.
It will be a game made in belnder. So our strategy will be to make low poly 3d models in blender or import them into blender, and then use the gameengine to make the game.
Gameengine + remake of Atari XL/XE game Robbo.
Level loader is compatible with levels file of GNU Robbo project.
This is NOT the same project as pyrobbo on google code.
MIR is a dream of young student in computer graphics and programing, who one day thought of a game wich will be very very innovative and so customizable by the user than he\'d be able to really build and shape the world where he lives.. MIR: Make It Real
Orange 3D, a gameengine distributed under the zlib/libpng license, is an all in one solution, with IDE, level editor, 2d painter, 3d modeler, and possibly audio editing software all in one clean package, for free!
CarDriver is an educational Virtual Environment for safer driving. It is a game written in Python and Panda3D where you are the driver of a car and have to care about the traffic rules. It uses the Open Dynamics Engine (ODE) for the physical simulation.
CivBT-3050 is a conversion mod for Sid Meier's Civilization 4. CivBT-3050 wants to bring the strategical depth, the outstanding diplomacy and immersive atmosphere of Battletech universe to civ4's modern gameengine.