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Merchant Empires is a multiplayer, web-based game of space exploration and economic competition. It is a game of strategy, role-playing, combat, and diplomacy. Merchant Empires is loosely based on both Trade Wars and Space Merchant.
QWPython is a Python-powered QuakeWorld dedicated server. The
core engine has been wrapped up as a Python module and altered
to call back to Python to execute Quake game logic.
A QuakeC -> Python translator is also included.
pyBoids is a free/open-source project that implements (in Python/TKinter) Craig Reynold's famous boids algorithm. This algorithm intelligently simulates flocking, herding, swarming, and schooling behavior as found in nature.
A 2d cross-platform top-down arcade game, reminiscent of Robotron. Written in Python using pygame and SDL. Available for Unix and win32, should work on Mac as well.
This will be a very comfortable Linux Console Shell for dedicated Halflife/Counterstrike servers. Features will include logfilters, triggers, monitors a.s.o.
PySol is an exciting collection of more than 200 solitaire card games. Its features include a very nice look and feel, multiple cardsets and table backgrounds, unlimited undo/redo, loading/saving games, player statistics and log files, a hint system, demo
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
The developping part of the TheWiseGuys group. We develop role-playing settings and systems and character-generators. Eg. A vampire setting in Leuven, A AD&D settings, A new game, A new language ...
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Rollem is an Open Source (GPL) Game Master's aid for Roleplaying Games, allowing you to randomly roll on tables (e.g. encounter, weather, name, character history) that are written in XML.
Moebius is a mud server, written in python using (currently) MySQL as a back-end. It's design goals are to be extensible without taking the engine down, to be distributable via the database, and to allow a complete python coding/learning env online. It
pRobot is something like Pokémon for computer scientists. Each player creates a computer program, a so-called pRobot. Then all the pRobots are thrown into a virtual arena, the war-ground. Within that arena they can walk, reproduce, and fight.
Cyberbox is an excellent puzzle game. It is similar to but more complex (and more interesting :) than Sokoban. The Cyberbox Project has produced a Linux-playable clone of this ca. 1992 DOS game and is polishing it for noncommercial release. Now with
Copter! is a SimCopter clone written in C++. Copter! will feature much more than the original SimCopter, and will be very moddable through it's modular design. Mods will be released which allow the player to be a policeman, or other characters.
MudMaker is a multi-user dungeon (MUD) game engine written in Python.
It has some loose influences from diku MUD and derivatives. But while diku et al are combat-battle oriented, mudmaker is more social and quest oriented.
Mathfun.py is a Python library that contains those little bits of mathemagical ideas that we all enjoy. Primes, prime factorization, Fibonacci sequences, string2value functions...
PyPet is a virtual pet simulation class written in Python, allowing for an open source framework for virtual pets. Includes numerous interfaces including a SuperKaramba theme, as well as supporting remote interaction over the internet or other networks.
Support For Card Games in Python.
In particular, support for Poker, with classes for Cards, Decks, Hands, Tables, Hand Classification, and AI for hand play.
Python game template powered by PyGame and PyOpenGL (but it is encapsulated).
This code provides the basis to begin developing a game prototype quickly
The intention is to help Learning programming by using Python in different game challenges. The main language is French, but we can answer to English if needed.