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Tikal Online is a free 3D MMORPG developed with Torque Game Engine (Python)
Tikal Online es un juego gratuito MMORPG 3D desarrollado en Torque Game Engine.
The phoenix kit is a collection of tools & working samples to create cross platform role playing games(RPG) of various types including massively multi-player online role playing games (MMORPG).
GnomeGo is a gnome HIG compatbile frontend for gnugo. It also features human vs. human play, adds a nautilus sgf file preview and a gnome screensaver playing bundled professional games.
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OpenBlox lets you make games with a built-in physics engine, Lego-like building blocks, and a scripting language called Lua. Once you've made a game with OpenBlox, you can pack it into a single file with one mouse click, and share your game with anyone you want.
Python AI mud is a Multi-User Dungeon written in Python, designed to give some artificial intelligence to the mud client. Multi-User Dungeons (MUD) are textual fantasy games, where a player is in a virtual world, which is only described with text.
maPPMas is a powerfull offline assistant tool for the great PowerPlay Manager (http://ppm.powerplaymanager.com). It's officially approved by the developpers of PPM.
A web interface for the Humax HDR Fox T2 Freeview recorder.
Thanks to af123 & raydon for making this possible!
See http://hummy.tv/forum/threads/customised-hdf-file-released.232/ for how to get shell access on the box and general info.
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An alternative/custom Minecraft server, written in Java, compatible with the original protocol. OpenCraft is built upon Apache MINA, SLF4J, Jython and XStream. The aim is to have features not in the official server distribution, like antigrief/scripting.
Opticraft is a custom server for Classic Minecraft multiplayer developed in python. It makes use of no extra dependencies, it is not based off Myne, and requires python 2.6. It aims to be light weight as well as easy to setup and use.
Croatian Chess is a collection of various chess variants, starting as a simple and natural enhancement to classical chess and growing ever more complex with each new variant.
The xVector Engine is a cross-platform 2D MMORPG engine written in Python. It will be a full-featured MMORPG engine allowing rapid game development without any programming knowledge, while still being easily extended with a Python scripting API.
HTTP chat server for the board game "Are You A Werewolf?". It's a general AJAX chat server with simple private-room, phase-change, message-filter, and election functions so any Mafia-like game can be played.
phpGrabComics is a program to grab and save comic strips from web. It supports more than 200 comic strips, and it is very easy to implement new modules. Some of the supported sites are Dilbert, Calvin and Hobbes and Snoopy.
Powow is an open-source TCP packets exchange mesh. It allows many TCP clients to connect to a "Powow cloud" (several instances of Powow), to exchange data. Powow is a TCP socket server like Palabre or Oregano.
The Model Operations Processing System (MOPS) has been designed to assist operations on model railroads. It has the look and feel of mainframe systems that would have been in used in the late 20th century.
In knight tour (kt) problem every chess square is visited exactly once using knight moves. In this game some knight moves already made and we have an incomplete kt. The object is to complete the kt by guessing missing moves.
Interactive aims to be a cutting edge Opensource, community driven MMO Engine for the indie community. Our goal is to provide a service like AAA companies have in Hero Engine and Big World.
This is a python implementation Thud!, a boardgame. It aims to offer both backwards compatibility with the existing Thud! application while adding new features such as drag-n-drop interface, internet playability and computer opponents (AI).
A simple blocks game made with python and pygame. Licensed under GPLv3. Used python 2.6.4 and pygame 1.9.1 for development. Tested on Linux and Win XP.
Update 2013: I'm sorry that the development for this game stopped. I tried to render everything with OpenGL and as expected, found myself in the middle of a multitude of problems relating to it. The blocks look a lot cooler in 3d though, so I hope I'll manage to resume studying what went wrong and eventually fix it. If I had a Windows...