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Bueraki is the driving game, that uses Blender Game Engine and Bullet Physics, simulating particular and accurate suspension work. Any vehicle can be opened and easily modified in Blender 3d. And it's movement can be recorded as animation.
XreaL is a heavily improved Quake 3 Arena engine. It's bundled with new tools and a demo game that was never finished. ET:XreaL is a subproject bringing all XreaL enhancements to Return to Castle Wolfenstein: Enemy Territory.
DAVE Engine (Dynamics, Audio and Visual Effects Engine) is a 3D open source game engine under development by David Brown. (c) David Brown 2008-2011. All rights reserved.
A open source puzzle game made in blender 3d. Featuring a point and click interface, a constantly updated pool of levels and much more. Controls are easy, the arrow keys rotate the camera, and the mouse clicks to interact.
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An alternative/custom Minecraft server, written in Java, compatible with the original protocol. OpenCraft is built upon Apache MINA, SLF4J, Jython and XStream. The aim is to have features not in the official server distribution, like antigrief/scripting.
Crystal Blue is a multiplatform game engine aiming to be small, simple, extendable, and scriptable. The scripting language is Python, the main language is C++.
Blender 3d, with a Python script to export data, is the main content creator.
Habanero3d is a object-oriented 3dgame engine written in C++, OpenGL, and GLSL with set of additional tools (written in number of languages), to make developers' life easier.
Habanero3d is targeted for indie games, and is in development.
Romulan is a MMO web game. I'd like to borrow some new ideas from Heroes & Civilization rather than just doing a clone of the OGame. The goal of the project is making it easily deployed and fully customized, letting everyone setup universes of their own
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Negative Space P3DR (Remake using Panda3D): A classic Shoot 'Em Up. 4 axis movement, space key to shoot. It features 3 levels: 2 normal levels in which the player has to dodge enemy drones and a 3rd one that features an end game boss fight.
The Zombie engine is an open source game engine and framework based in The Nebula Device 2, the open source engine from Radon Labs. Developed by Tragnarion Studios, it is mainly oriented towards the creation of multiplayer PC action games.
RPGenesis aims to create a gaming engine specifically designed for the creation of classical, two dimensional role playing games as well the toolset needed to create games based on this engine.
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
Interactive aims to be a cutting edge Opensource, community driven MMO Engine for the indie community. Our goal is to provide a service like AAA companies have in Hero Engine and Big World.
IAPEngine is an open source, cross-platform, portals-based 3Dgame engine, written in C++, originally created for the game "Isles, Aliens and Philosophy". It supports character animation, scripting, shadows, physics...etc
A simple blocks game made with python and pygame. Licensed under GPLv3. Used python 2.6.4 and pygame 1.9.1 for development. Tested on Linux and Win XP.
Update 2013: I'm sorry that the development for this game stopped. I tried to render everything with OpenGL and as expected, found myself in the middle of a multitude of problems relating to it. The blocks look a lot cooler in 3d though, so I hope I'll manage to resume studying what went wrong and eventually fix it. ...