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The Lambda-Engine is a cross platform game engine.
The Lambda-Engine is a cross platform game engine written in C++. It simplifies core tasks, such as rendering/graphics, sound, physics, math, scene and resource management.
It is still *far* from finished, but I am working on it :)
Implement your player strategy and compete with other strategies.
A generic framework for Four in A Row or Five In A Row or X In A Row game, with the possibility to develop different strategies and compare them in tournaments.
To implement more players, create new class inherited from PlayerStrategy, and implement the move() method to chose best move, by utilizing different methods provided with Table object.
Bueraki is the driving game, that uses Blender Game Engine and Bullet Physics, simulating particular and accurate suspension work. Any vehicle can be opened and easily modified in Blender 3d. And it's movement can be recorded as animation.
XreaL is a heavily improved Quake 3 Arena engine. It's bundled with new tools and a demo game that was never finished. ET:XreaL is a subproject bringing all XreaL enhancements to Return to Castle Wolfenstein: Enemy Territory.
Create a server for 3D worlds similar to opensim with python and postgres, the goal ist to have a small and fast implemetation. Also to build a viewer working in a browser.
Jellyfish Quest is an adventure game in which you play as a jellyfish out to rescue your girlfriend from Japanese fishermen. Features the flexible game mechanic of grabbing stuff with your tentacles, a rather silly plot, and tiny, tiny, graphics.
PyOSG is a python wrapper for the OpenSceneGraph. Version number corresponds to the version of OpenSceneGraph that PyOSG should work with (e.g. PyOSG 2.8 should work with OpenSceneGraph 2.8.x). Still in early stages, so email mday299 if any problems!
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
The Zombie engine is an open source game engine and framework based in The Nebula Device 2, the open source engine from Radon Labs. Developed by Tragnarion Studios, it is mainly oriented towards the creation of multiplayer PC action games.
Terminal Delusion is a project to build a game that will be fun to play, have a good storyline, humour, music and atmosphere. Possibly not very good graphics at first. And it will be written in Python.
Plus: all content and tools under an open license.
pyKSoko is a clone from Sokoban, yes another one. It was intended as a clone of Ksokoban the old Sokoban clone from KDE 3.5.x but it evolved and has now many features who are not part of the original KDE Sokoban clone. Have fun & give feedback! :-D
Le Chocolat is a "Warhack" game engine for development Warhacks in Python lenguage (using Pygame for the graphics and sound) to play in offline or online
Symbology is an open source game in which players must match symbols on a board. The object of the game is to 'convert' all spaces on the board (to gold) by matching three or more symbols in a row or column. Symbology is written in Pygame/python.
Extirpation is a small Python (http://www.python.org) game in early development that uses the wxPython (http://www.wxpython.org/) library. It is a turn based strategy game with robots and very basic graphics. Check the SVN for the best version.
Allows viewing of .cbr and .cbz comic book archives over an internet connection via a web browser. Extracts images from archives on demand, resizing them if necessary in order to be bandwidth/browser friendly.
This is a remake of the old Amiga PD game Crazy Sue, with all new graphics, levels, monsters and a level editor. There's also a mode which lets you play the original game.