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This project is abandoned. Download these files at your own risk.
For the latest version please visit http://decafbad.net/games/games-ive-written/busy-busy-bugs/
Busy Busy Bugs is a fast-paced action game. Wield your spray can to dissuade bugs from your flowers. If the bugs get on your flowers, they\'ll droop and die. Friendly bees will help grow your flowers so don\'t spray them! (Written for Pyweek 4).
A simple rpg aiming to provide hours and hours of fun! Written in the easy to understand language of python, and has a scripting language so user can easily modify the game.
Faceoff is a video game that is a classic deathmatch turned 3d. It will feature networked game play, 3d graphics and sound, and superb AI for single player. It is currently set for Linux but Windows will also be included.
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Fireball 12 is an arcade game project. You control a ship and simply defeat the oncoming enemies with several different weapons. It is intended to be flexible with highly configurable enemies, projectiles and weapons. Very early on in development.
A game based of the D&D game mechanism. The game itself (the story of Gareth) is only an application of the underlying game engine. Is possible to create new game, new monster, new maps using this engine.
Oil Worker is an addictive and challenging arcade puzzle game developed in PyGame. You've been contracted by an oil company and your goal is to build a long pipe to carry the oil from the oil well to the refinery
Pykanoid is an Arkanoid clone game developed in Python/PyGame. It consist on a bouncing ball that player must control with a bat and try to destroy all blocks in the screen. It has powerups to enhance ball and bat
Infectors it's a puzzle game inspired in frozen fruits and boxworld games. You must save the earth from a infectors virus epidemic, trapping all bugs in antiviral cryogenic capsules. It comes with a level editor
LineGame is a variant on the classic box game in which points are earned by creating boxes one segment at a time. In LineGame, segments may be drawn between almost any two points, and your score is proportional to the area you surround.
These are different tools for World in Conflict: The World in Conflict Custom-Viewer is a tool that assists you in creating mods for the real-time-strategy-game World in Conflict. It is a customizable game-overlay to add your own python-methods to an eas
This is a game where bubbles are shot at other bubbles to make them fall down if colors match. It is a clone of Frozen Bubble, but unlike that it uses OpenGL for graphics rendering to adapt better to high screen resolutions and allow for better graphics.
An MMORPG using the Multiverse Platform (www.multiverse.net). This project includes game logic code and art assets. Note that the Multiverse server libraries itself is NOT open source.
xo-falldown is an python based Falldown game for Windows/POSIX. For the XO: One Laptop Per Child, the game will allow users to have fun playing and to learn. It written in Python, so the users will have full rights to source and should enjoy hacking.
The Pulse Engine is a game engine that has been developed over the course of two years. Along with the Pacemaker toolset, it contains everything you need to create a game including 3D rendering, audio, networking, and python scripting.
Othello is a classic strategy game, also known as Reversi. Its objective is to finish the game with the greater amount of pieces (circles) of the same color.
Slingshot is a two dimensional strategy/simulation game set in the gravity fields of several planets. It is a highly adictive game, and never the same from round to round due to its randomly generated playing fields. It is a deceptively simple game, the
Leif Game is a collection of games/pictures/movies/musics/programs that is made with open source programs. It is made with LMMS, Blender, Gimp, Python, and maybe other open source programs. The project is named after a very good friend called Turlif.
A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.