Showing 524 open source projects for "2-plan"

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  • 1
    This project aims to develop a tool to parse log files generated by the game World of Warcraft and generate raid reports based on that data. NOTICE: As of this now this project is on hold. When I set out to write this there wasn't much in the way of rai
    Downloads: 0 This Week
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  • 2
    A remake of the Atari game "The Box" from 1991. The Box is a (closed) box with unknown structure inside. Using a second, open box the player has to construct a replica of the original box with the same behaviour on balls shot in from the side.
    Downloads: 0 This Week
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  • 3
    Truquillo Argentino es un juego de naipes con baraja española. En principio será implementado en Python bajo ncurses, y posteriormente quizá migrado a C++.
    Downloads: 0 This Week
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  • 4
    A small program in python developed to simulate poker bankroll growth over time depending on money and risk management strategies used. No GUI, user must edit parameters in source file. Outputs to .csv format.
    Downloads: 0 This Week
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  • 5
    PyPet is a virtual pet simulation class written in Python, allowing for an open source framework for virtual pets. Includes numerous interfaces including a SuperKaramba theme, as well as supporting remote interaction over the internet or other networks.
    Downloads: 0 This Week
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  • 6

    ccChurn

    Manage offers for FF AoR's

    Downloads: 0 This Week
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  • 7

    Start-Game T00L

    A cross-platform emulators frontend with ROMs database support.

    Start-Game T00L is a cross-platform emulator frontend and ROM manager coded in Python using a Pyglet-based interface. It's still on a very early stage of development, and most of the features are not implemented yet. The goal is to make a fully functional frontend which works straight out of the box, without the need to configure every single emulator (like you need to do in every other frontend today).
    Downloads: 0 This Week
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  • 8
    ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
    Downloads: 0 This Week
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  • 9
    This project develops a game for practicing mental calculus. Its purpose is to help children learning to calculate rapidly and to help grown ups to learn new tricks (e.g., Trachtenberg's method) to get better at mental arithmetics.
    Downloads: 0 This Week
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  • 10
    This project's aim is to create a turn-based strategic figurine game, like Warhammer (TM). One emphasized goal is to generate automagically as much code as possible, in order to keep modifications minimal when adding functionalities.
    Downloads: 0 This Week
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  • 11
    A minigame tournament engine that allows for playing games against other people across the internet. The project is in the planning/alpha. It only currently has an Line of Sight Chess Program.
    Downloads: 0 This Week
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  • 12
    GalaxyMage Redux is an attempt to bring revitalize the open source game, Galaxy Mage. GMR is an open-source tactical RPG similar to Final Fantasy Tactics and Disgaea. For latest news, please visit: http://groups.google.com/group/galaxymage-redux-dev
    Downloads: 0 This Week
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  • 13
    An MORPG loosely based off of games such as World of Warcraft and Guild Wars that eliminates the persistent nature of those worlds, allowing the game to focus on skill and casual play.
    Downloads: 0 This Week
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  • 14
    Arvotarnia - A MORPG in text-format. Explore the world of Arvotarnia in this old-school text-style role-playing game. Fight other players and mobs to gain experience to skill your character to become the mightiest of all warriors!
    Downloads: 0 This Week
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  • 15
    Imagine, for a moment, that you are writing a basic, cliched RPG. Working late, you are sucked into the game. Literally. And you soon discover that the game world... isn't quite the way you wrote it. This is Realism, and the only way out is further in.
    Downloads: 0 This Week
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  • 16
    Eynhorn is a 3d action rpg engine / framework. It will support dialog system, fight system, armors and weapons, and will include a map assembly. It is realized in Soya 3d and Python, so it'll be platform independent.
    Downloads: 0 This Week
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  • 17
    Game Set Match

    Game Set Match

    A utility to organize M.A.M.E. games.

    This is an effort to create a utility that allows user-friendly filtering of games supported by the arcade emulator M.A.M.E.. Game Set Match is planned to create game lists that can be used with all popular M.A.M.E. frontends.
    Downloads: 0 This Week
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  • 18
    This project, is a game which will generate an entire universe as more players explore! Written in Python and multiple interfaces (text MUD-like at first).
    Downloads: 0 This Week
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  • 19
    An attempt to create an open source clone of the Total War series. View the wiki for this project: http://scratchpad.wikia.com/wiki/Dark_Ages:_Conquest Special thanks to Peter Arbor for his work on the Freeland Graphic Tilesets 2.0 for FreeCiv
    Downloads: 0 This Week
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  • 20
    Porting the Ambrosia Software game Ares (by Nathan Lamont) to Mac OS X and beyond. The source has just been released - a first alpha may be soon! Although this project is called Ares X, it is supposed to be called Xsera (the name should be changed soon)
    Downloads: 0 This Week
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  • 21
    NDSHB Hive allows users to download home brew applications from a centralized repository to the Nintendo DS. DLDI patching, if required, is performed as the file is saved to flash media. Kiosk mode is available for non-writable media.
    Downloads: 0 This Week
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  • 22
    An open-source robot fight simulation game, much like Robot Arena (2). Real-time physics.
    Downloads: 0 This Week
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  • 23
    Modo is a cross-platform online game server and community tool similar in functionality to Valve's Steam platform. The Modo Client is being designed for ease of use and when released, will be free to use by anyone.
    Downloads: 0 This Week
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  • 24

    VGA Planets AI

    An AI player for VGA planets, utilizing the planets.nu API

    This project serves two functions. It's primary function is to help teach myself Pyton. It's secondary function is to act as a computer AI player for an internet game, VGA Planets as implemented on VGA Planets Nu. The AI is modular, with pieces being implemented one at a time. Currently, VGAP Nu does not support uploading turn results, so actions and commands are printed out, and have to be executed by hand.
    Downloads: 0 This Week
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