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Only the idea is born, along with few assets, which I will combine using blender into a simple game and post here. Then you can contribute by being part of the development team. I am not very good with characters, so can only make basic ones, but what I am really good at is realistic texturing using blender cycles engine.
It will be a game made in belnder. So our strategy will be to make low poly 3d models in blender or import them into blender, and then use the game engine to make the game.
Academic project for the game of TIc Tiac Toe, with a variation of 1 more row and 1 more column that the usual one. Also it will be with a 3D logic and interface
Orange 3D, a game engine distributed under the zlib/libpng license, is an all in one solution, with IDE, level editor, 2d painter, 3d modeler, and possibly audio editing software all in one clean package, for free!
Sketcher is a real-time 2D physics simulator where objects drawn on a virtual sketchpad can interact with each other when gravity is enabled. Additional features will allow multiple users to join sessions and concurrently interact using shared sketchpads
Modo is a cross-platform online game server and community tool similar in functionality to Valve's Steam platform. The Modo Client is being designed for ease of use and when released, will be free to use by anyone.
Isometric engine based on old python tkclient from worldforge.org. The goals are to separate libs of code, port it to pygame, .and make it up to date for worldforge. The reason is lack of light free isometric engines for easy games development
The is a 2D ball game write in pygame.
I has finish the basic framework and the playable version.
The code is free for anyone who want to edit it and learn something form it.
Times of Legend is a free browser based game where players battle each other to gain strength and power. The ToL Game Engine will be released here under the LGPL when development is complete. The game will be available soon at http://timesoflegend.com.
Fast-paced multiplayer blade fighting 3D game allowing you to express your feelings on your opponents, using martial arts techniques and rapid gestures.
YASCC aims to become a fully-fledged 3D RTS engine. The goal of the project is to enable construction of RTS-like games in an easy, cross-platform manner
The Merodach engine is an open source MMORPG engine, made to try to merge action/RPG games and MMORPG games. Client and server source code will be availible.
...It is a multi-user dungeon crawler (like countless text-based MUDs out there) with ASCII graphics (nethack, Angband, etc) and the persistent world and storyline of a modern MMORPG. It is terminal-based and written in C++ and Python.
Porting the Ambrosia Software game Ares (by Nathan Lamont) to Mac OS X and beyond. The source has just been released - a first alpha may be soon! Although this project is called Ares X, it is supposed to be called Xsera (the name should be changed soon)
NDSHB Hive allows users to download home brew applications from a centralized repository to the Nintendo DS. DLDI patching, if required, is performed as the file is saved to flash media. Kiosk mode is available for non-writable media.
ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
A mod for Civilization IV: Beyond the Sword
Probably Improved Gameplay Mod is a full featured mod for BtS with only careful gameplay adjustments and minor content additions.
Relaxing game, simulating fishing process.
The goal is highly realistic (photo-like) vizualisation.
Fully simulated physical world, including rod, fishes, water, streams, weeds, bottom relief, plants, etc
Pyhton-based fish AI for each type