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PyOSG is a python wrapper for the OpenSceneGraph. Version number corresponds to the version of OpenSceneGraph that PyOSG should work with (e.g. PyOSG 2.8 should work with OpenSceneGraph 2.8.x). Still in early stages, so email mday299 if any problems!
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
ReactiveAI is an attempt to create an artificial intelligence system that allows the involved entities to detect and respond to stimuli from other entities and the environment.
Othello is a classic strategy game, also known as Reversi. Its objective is to finish the game with the greater amount of pieces (circles) of the same color.
It's a rule set agnostic, server operatingsystem agnostic, client operatingsystem agnostic gaming engine. We're building a reference shard to show others how they can deploy the engine.
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An AI sandbox for learning game programming. It includes an integrated development environment, and functionality for rapid development of virtual characters.
The Brazier Project is a structured server and client system. It is designed to allow communities to place their own worlds and maps onto the server, and script them accordingly.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
Kingdom Wars is a client/server chess daemon designed to run on multiple operating platforms. Both the client and the server are stand alone. The network protocal is open, and custom clients are welcome to be developed.
A simple, yet powerful framework built around the OGRE rendering system. Has many features in the works such as AI, Audio, an entity system (much like CEL), and a complete level editor.
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
This will be a semi-2D game without using bitmaps but nice graphic algorithmes. You can steer some masses around at the moment, but it's not a game yet. It uses SDL.
Predator-Prey simulation with programmable AI wars.
Wesen is german for something alife.
You can program the instincts of a species
- and let them fight against others (not only by fight but by best survival).
This way, you can do nice programming contests and learn python by the way!
A GTK+ MUD client with support for MCCP, MXP, support for the zChat and MudMaster peer-to-peer chat protocols, the MUD sound protocol (MSP), Telnet GA support, regexp trigger support, aliases, Perl and Python plugin support.
Yet Another Homemade Game Engine (yahge) is what the name says a free open source 3D Game Engine geared towards development of 3D First Person Shooters. Major goals are to provide a Rapid Prototyping System for Game Ideas or to make Game Demos for Resume
Sulk is a computer version of one of Games Workshop's most perfectly conceived games, Space Hulk first edition. Play on a hotseat, against AI Genestealers, or (planned) over the internet.
Forget the world of Pro Golf, with Duffer! you are just not even in the same league! Welcome to the world of amateur golfing where nothing works quite like you had hoped. Game modes like Beer Round, Alien Invasion, Business Deal, and with secret levels..
PyCarge is a cross-platform opensource console style RPG engine written in Python. It has a built-in character and map editor. RPGMaker-like macros ~and~ full scripting cabilities are included. Allows custom character and tileset sizes.
Papaya is a fully featured MUD client with features including ANSI colour, multiple simultaneous connections, proxy support, aliases, triggers and plugins. It uses the GTK widget set and runs on (at least) Linux, Windows, FreeBSD, Solaris and MacOSX.