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SineTuner is a puzzle game, inspired by a minigame in the Myst series. Your goal is to make a function (combined of two sine waves) overlap a computer generated function. You do this by adjusting the frequency, amplitude and phase of the sines.
Create a server for 3D worlds similar to opensim with python and postgres, the goal ist to have a small and fast implemetation. Also to build a viewer working in a browser.
GnomeGo is a gnome HIG compatbile frontend for gnugo. It also features human vs. human play, adds a nautilus sgf file preview and a gnome screensaver playing bundled professional games.
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NOTE I HAVE MOVED THE PROJECT TO GITHUB:
https://github.com/lassefolkersen/highfrontier
Simulation / strategy game depicting nothing less than the immediate future of the entire world as we know it today. As a country or a multinational company the player researches and builds in order to shape the future of the globe and beyond.
OpenBlox lets you make games with a built-in physics engine, Lego-like building blocks, and a scripting language called Lua. Once you've made a game with OpenBlox, you can pack it into a single file with one mouse click, and share your game with anyone you want.
Sudoku Solver is a small graphical application for solving any given Sudoku puzzle, almost instantaneously. It also provides the solution (the steps required to solve the puzzle). It is written in python.
Viking's Story is a tower defence game based on Norse mythology. Its main goal is (will be) to once again catch Loki and his monstrous children to save the world from total devastation, before the prophecy told.
This project contains a Breadth-First-Search implementation of a solver for the board game Ricochet Robots:
http://en.wikipedia.org/wiki/Ricochet_Robot
There is a simple wxPython based GUI frontend for invoking the solver.
The Nuffle Blood Bowl Web Manager is a system for managing teams and leagues for the game Blood Bowl by Games Workshop. Version 2.x is implemented in Python and supports the PBBL ruleset. Version 1.x is implemented in PHP and supports the LRB ruleset.
DAVE Engine (Dynamics, Audio and Visual Effects Engine) is a 3D opensource game engine under development by David Brown. (c) David Brown 2008-2011. All rights reserved.