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RPGenesis aims to create a gaming engine specifically designed for the creation of classical, two dimensional role playing games as well the toolset needed to create games based on this engine.
This was going to be a top-down space game (with an Asteroids-like perspective) with customizable ships. Almost nothing major was accomplished, however. If anyone wants to continue this, be my guest, but you'd be better off just starting over.
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An open source pack of arcade games, written in python with pygame. An asteroids clone (known as Komet Busters) and a game of pong is under construction. They will have standardised menu screens.
PyTaco is a text adventure development framework written in Python. PyTaco is currently in development and at the moment only features a basic gameengine and XML configuration files for rooms.
ika is a gameengine designed to allow one to make a console style RPG with a minimum of code, while allowing one who is willing to code an impressive level of power over the look and feel of one's project, thanks to the embedded Python interpreter.
The BUG Mod (Beyond the Sword Unaltered Gameplay) is a mod for the popular TBS game Civilization IV: Beyond the Sword. This mod adds many interface enhancements that aid game play without modifying the rules or providing hidden information.
Neitris is a competitive, network multiplayer version of Tetris. The game features lots of bonuses and powerups used by players against their "victims". Only the best, fastest and smartest one will stay alive in the end....
Prequel to my game Plague-RPG, Plague: The Outbreak is built in Python and is a open world based texted based RPG set in the start of a Zombie Outbreak. The player can go anywhere in the world looting and rebuilding, each world is generated randomly.
Terminal Delusion is a project to build a game that will be fun to play, have a good storyline, humour, music and atmosphere. Possibly not very good graphics at first. And it will be written in Python.
Plus: all content and tools under an open license.
This is the reimplementation of the old Snake Battle game by Russian software company Gamos. Multiplayer game where the player have to "train" a Battle Python. After that he enters a tournament and fights with other pythons.
[Still under rewrite] An open source real time strategy game created using the Panda3D engine, featuring an advanced economy system, trade, and a large research tree.
PyForce is a Shoot'em up game programmed in Python with the PyGame library.
It's my first game and it has NOT been finished yet.
Currently only one level is available, and many features are still in progress.
Negative Space P3DR (Remake using Panda3D): A classic Shoot 'Em Up. 4 axis movement, space key to shoot. It features 3 levels: 2 normal levels in which the player has to dodge enemy drones and a 3rd one that features an end game boss fight.
PyRats (name subject to change) is a Python/Pygame game inspired by the Win3.1 game "Rats!" by Sean O'Connor. The objective of the game is simple: you must, using an array of weaponry, kill all of the rats in the maze before they mate out of control.