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This is the 3D game. There is space ship and your aim is to control the ship using hand movement(left to right, & right to left) and prevent the ship from hitting the asteroids and. Every level has different environment for create optical illusion.
Vega Strike is a 3d OpenGL Action Space Sim for Win/Lin/Mac allowing players to trade, bounty hunt, or explore in a vast universe.
Active development is now on https://github.com/vegastrike and on http://www.vega-strike.org
Vega Strike is mod ready and network playable.
A prototype flight simulator with several dog-fighting scenarios.
Flight simulator with emphasis on dog fighting in modern jet fighters exploring several "instant action" what-if scenarios including a random scenario generator. Uses a simple keyboard interface to control pitch yaw and rotation and yields several surprising camera angles. Gameengine based on pygame+PyGGEL library. Game library combines some modules inspired by open source pygame projects: PyGGEL Robosim, GalaxyMage, 3D math tests, etc.
left, right arrows: roll left/right
up, down arrows: pitch up/down
[ ]: yaw left,right
j,k: yaw left,right + level out
left click: shoots gun
b: bomb
m: missile
+: increase throttle
-: decrease throttle
F1-F4: toggle individual panels
F12: turn off panels + cockpit overlay
Space: toggle forward/aft views
Enter: take screenshot
evolution for vegastrike SpaceSim/Combat/Trade game
Vegastrike is an old open source game , cool but unfinished . And while there is still a community ,
the project is in orbit in a kinda space cimetery .
The game can run under Windows,Linux ,Mac .
BUT : It is complicated to work with the original SVN
repositery , while the admins aren't reactive .
So i decided to create that hub , with a trunk based upon the 0.5.1rc1 of Vegastrike .
Let's Vegastrike be evolved , with new goals :
_Dynamic Market system , better AI , mission and...
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A game written in python using pygame. The user launches a probe with starting velocity. The probe is then only controlled by gravity. Score based on time surviving (before collision) and proximity to objects.