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Generic Collectible Card Game is a multiplayer multiplatform implementation of a card gameengine. The card gameengine is designed to be of general purpose core for several modules each defining the game specific behaviour.
Tactical, turn-based gameengine, that uses OpenGL and WinAPI
Tactical, turn-based gameengine, that uses OpenGL and WinAPI specific. In the initial phase of development will focus on the general game logic, in an elegant pack of std. C++. This project in principle, can be described as academic. Feel free to to review the code, any remarks and comments.
C-Lesh is a game programming language for 2D games.
C-Lesh is a game programming language for 2D games - mainly arcade and platform games. When combined with the Super Mario World (SMW) engine you can create awesome 2D platform games like Super Mario World. This language evolved from a "clone" of TI-BASIC which I began developing when I was having memory (segmentation fault) bugs with C. C-Lesh lacks memory allocation and destruction.
A Privateer style game with Wing Commander ships, set in the Wing Commander Universe. The year is 2669, you have complete freedom to do what YOU want. choose your own destiny as either a male/female human, Kilrathi or firekkan as you travel the universe
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Open-source attempt to write a themeable engine to play mafia-like games with over the irc network. Currently in beta, documentation pending. Functionality currently is limited to simple turn-based vote-killing, code under heavy work.
Roguelike engine in Perl with data-driven content, standard roguelike features, and curses UI. One game has been created with it, and a borg (automated player) is in the making.
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Lamia or Lamia Engine is the modern generation free distributable and open source gameengine for creating computer games for several prevailing software platforms and very maybe hardware platforms either.
The gameengine for a real-time browser-based MMORPG set in space. Players fly between planets, buy, sell and trade items, and complete missions for monetary advancement. Written in Perl, with a MySQL backend.
World Foundry is a 3D level gameengine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
Soccer manager with many new features, 2D/3D match engine, it will be released under GPL for Windows and Linux. OSM will include built-in database viewer/editor. Also all world leagues will be in. Over 50 statistics per player.
Akoya is a perl mud server. The initial design is for a well rounded set of base classes with any game mechanics abstracted out to allow many different game engines atop the base class set. It will ship with a gameengine.
Word Dig is (or will be) a perl implementation of a word playing game. It will be implemented as a perl module, and released with
various interfaces using the module for the gameengine.
Asplosion RPG Engine is a command-line RPG (role-playing game) engine. Unlike other rogue-like game (such as Nethack), Asplosion focuses on party-based gameplay.
this expansion for the game combat commander battlezone2 the [wobz] or [zrfbz] thing brings wole active content in a battlezone2 gives the user play 26 races instead 2 as default note wole thing alredy made we here in try to impruve its sub sections