Showing 7 open source projects for "engineering"

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  • 1
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
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  • 2
    Wii joystick interface. Wiiji is the perfect joystick solution for Wii remotes on Mac. Wii remotes will appear as joysticks to the OS. It does this through a kernel extention. It can emulate keyboard input. It runs in the menu bar.
    Downloads: 2 This Week
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  • 3
    DarwiinRemote is a tiny program & library which reads data from and sends data to Nintendo Wii Remote (Wiimote), nunchuk, & classic controller.
    Downloads: 12 This Week
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  • 4
    iLua - Lua Interpreter For Mac OSX
    A Lua interpreter for Mac OSX with a simple user interface. I would greatly appreciate a small review to aid in the process of eliminating bugs and increasing user satisfaction. This application is created by the ROBLOX user named CLIPSE.
    Downloads: 1 This Week
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  • 5
    A fractal generator that relies on cooperative computing for complex calculation.
    Downloads: 0 This Week
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  • 6
    SSF aims at providing an easy to use and efficient framework for physics sim & visuals in small scientific simulations in real-time, as well as games, which are inherently real-time applications.
    Downloads: 0 This Week
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  • 7

    SimKit

    The Objective-C Interactive Simulation Abstraction Layer

    SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.
    Downloads: 0 This Week
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