Showing 14 open source projects for "cross-platform"

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  • 1
    Mac Crack Attack
    Mac Crack Attack is a port of Crack Attack to the Mac OS X platform. Crack Attack is based on the Super Nintendo classic Tetris Attack. Mac Crack Attack is a fast paced "Tetris-like" game for one or two players (networked)
    Downloads: 16 This Week
    Last Update:
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  • 2

    Macchiato Doppio

    An advanced flexible game engine for Java.

    Macchiato Doppio is a Java game engine emphasizing cross-platform interoperability, and 2D and 3D support. We've just re-created the foundation of the game engine, and we're working on making things easier with more advanced tools and documentation. Currently we're focused on 2D gaming, but we'll be moving on to 3D gaming when we've got a good, tested 2D platform working.
    Downloads: 0 This Week
    Last Update:
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  • 3
    A cross-platform, user-modifiable three-dimensional space trading and combat game.
    Downloads: 3 This Week
    Last Update:
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  • 4

    DoomHax

    Mac OS X clone of Dehacked and Whacked2

    This is a BEX or DEH editor for Doom, for the Macintosh OS X platform. It's similar to the Windows Whacked2 or the DOS Dehacked utility, having the purpose to supply files which can be used to mod the game behavior.
    Downloads: 0 This Week
    Last Update:
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  • 5

    ElectroBall

    Maze based platform game

    Search the damaged nuclear satellite and collect all radioactive particles before it crashes to earth. An 8 bit style platform game.
    Downloads: 0 This Week
    Last Update:
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  • 6
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such as RelationalNode, RenderNode, and TransformNode can be used to create a complex hierarchy for rendering. Both update and render calls can selectively include or exclude specific components such as geometric details or lighting or texturing.
    Downloads: 0 This Week
    Last Update:
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  • 7
    Game Server Configulator - Minecraft
    Game Server Configulator (Originally by Martin van Spanje of www.p-edge.nl) is a Minecraft server launcher and manager for the Mac platform.
    Downloads: 0 This Week
    Last Update:
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  • 8
    MARGE is Mobile Augmented Reality Game Engine for iPhone, Android and Symbian Platforms. Currently developed for iPhone platform only. The MARGE developed by Mobile Interactive Media and Entertainment Group of NUS. www.mimelab.com
    Downloads: 0 This Week
    Last Update:
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  • 9
    A C++ object orientated 2D game engine for Windows, Mac OS, Linux and iPhone.
    Downloads: 0 This Week
    Last Update:
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  • 10
    A series of sports mini-games (think Wii-sports) with a Saudi Arabian theme. Including: "Stoning the Adulteress", "Chop Chop Square" and "Passport Control". The aim is to highlight racism and human rights abuses perpetrated by the Saudi regime
    Downloads: 0 This Week
    Last Update:
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  • 11
    MacTrek is a free to play open source software cross platform multiplayer hybrid third person shooter and real time strategy game for up to 16 players.
    Downloads: 1 This Week
    Last Update:
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  • 12
    Toten is an RPG game engine/platform that enables many types of RPGs to be created.
    Downloads: 1 This Week
    Last Update:
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  • 13
    An action-packed multiplayer Macross (Robotech) game where the key focus is on the valkyrie fighters. Glory to the brave! (Robotech:Glory is also a beginner developers learning platform. Welcome!) IN PLANNING
    Downloads: 0 This Week
    Last Update:
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  • 14

    SimKit

    The Objective-C Interactive Simulation Abstraction Layer

    SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.
    Downloads: 0 This Week
    Last Update:
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