28 projects for "library" with 2 filters applied:

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  • 1
    RetroArch

    RetroArch

    RetroArch is a frontend for emulators, game engines and media players.

    RetroArch is a way to run classic games on a wide assortment of Operating Systems and Consoles. Support the Developers on their Patron! https://www.patreon.com/libretro
    Downloads: 35 This Week
    Last Update:
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  • 2
    Command & Conquer Red Alert

    Command & Conquer Red Alert

    Command and Conquer: Red Alert original source code

    Electronic Arts Inc. has released the source code for Command & Conquer Red Alert under the GPL V3 license below, with additional terms at the bottom. This ZIP file is the full repository snapshot and includes source code for Command & Conquer Red Alert. This release provides support to the Steam Workshop for the game. Command and Conquer: Red Alert is a classic real-time strategy (RTS) game developed by Electronic Arts, with its source code available on GitHub for archival and...
    Downloads: 66 This Week
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  • 3
    "Tegel" is an add-on for Allegro (alleg.sf.net) for drawing and handling layered tilemaps. The package contains an editor and a playback library in C. There is support for multiple layers, rotated and/or animated tilemaps.
    Downloads: 3 This Week
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  • 4
    dm2conv

    dm2conv

    DM2CONV/GFXMAKER v3.2 utilities Windows/Linux/macOS x86/x64 port

    DM2CONV/GFXMAKER (https://doomwiki.org/wiki/DM2Conv) v3.2 utilities Windows/Linux/macOS x86/x64 port.
    Downloads: 6 This Week
    Last Update:
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  • 5

    forthcyclesgame

    A simple Light Cycles alike game for DXForth with xplgraph

    This is simple Light Cycles imitation written in Forth. Comparing to original game, the carts are moving in waves rather than straight lines. It should compile with DXForth and xplgraph library on DOS and CP/ M systems. For CP/M version of xplgraph library look for my other project: https://sourceforge.net/projects/xplgraph-cpmgsx-dxforth
    Downloads: 0 This Week
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  • 6

    Wheefun Ingeniously Retro Engine

    Low-Level Game Engine for Retro Platforms

    WFIRE is a low-level game engine which provides a portable library allowing for writing video games for multiple classic targets. Originally written for a game called the Crypts of Eldor, WFIRE aims to provide compatibility with a number of constrained environments, such as DOS and the Amiga. It also aims for "new-retro" computers such as the Commander X16 and the Neon816. Of course, modern operating environments such as Windows NT and GNU/Linux are also planned.
    Downloads: 0 This Week
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  • 7
    Sensa

    Sensa

    Android, DOS, FirefoxOS, Linux, MacOS and Windows all in one..

    Sensa is not an operating system, is a work environment compatible with Android © 4.4.4, Firefox OS ©, Linux Ubuntu 12.12 ©, MacOS Classic 7 ©, MS -DOS © operating systems, and Microsoft Windows 8.1 ©; whose distribution is free, and with source code available under GNU GPL 2.0 license .
    Downloads: 1 This Week
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  • 8
    Boxxx Engine
    Boxxx Engine is a very simple 2D engine written purely in C language. This code uses BGI graphic library and is compiled with Borland Turbo C 2.0. The goal of this project is to come up with a physically complex yet simple in principle 2D engine. The release is without any warranty of fitness for a particular purpose.
    Downloads: 0 This Week
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  • 9
    LCARS 24
    Star Trek 24/7: LCARS (Starfleet) GUI, full-screen alarm clock & calendar, games, utilities, sims, maps, graphical LCARS library, file manager, viewers, players, animation. Requires a HighColor/TrueColor DOS-based laptop w/ std. graphics & sound cards.
    Downloads: 2 This Week
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  • 10
    BrickCracker ++

    BrickCracker ++

    An Animated 2D Game in the Turbo Compiler.

    Using the simple line-graphics available in the Turbo's "graphics.h" graphics library, create a classic, fully functional paranoid-clone with the ability to create custom scenarios, and with several variations (sizes/numbers) of balls, bricks and bats. High-scores are recorded into a text file for later perusal.
    Downloads: 2 This Week
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  • 11

    Bolder Dash

    A cross-platform «Boulder Dash»-like game in Oberon/Component Pascal

    A goal of this project is not only produce a small funny game. It demonstates the power of Oberon technologies, shows how a game can be written to be launched under such different platforms. Portability is a strong feature of Oberons, and I use it, - Dash has portable game code (common for defferent platforms, written in Oberon-1) and non-portable layers to a hardware platform. Dash shows the portability and cross-platform in widely look, more than mainstream solutions can propose us....
    Downloads: 0 This Week
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  • 12
    Latronix Regnum Arts - Open Source Faction is an open source and freeware developer for all sorts of goodies. Be it games or applications. This is the home for the Drug Turfs Game (A Drug Wars like game) and the Drug Turfs Library.
    Downloads: 0 This Week
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  • 13
    A 3d-RPG with action elements.
    Downloads: 0 This Week
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  • 14
    An SDL multiplayer snake game like Dune. Written in C using SDL. The idea is to construct a robust and simple game engine to make it easy to add objects to the game.
    Downloads: 0 This Week
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  • 15
    A collection of source code for manipulating the various file formats (images, maps, sounds, models, etc...) used by The Elder Scrolls: Daggerfall, an old, but still popular CRPG.
    Downloads: 0 This Week
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  • 16
    A small and easy to use framebuffer graphics library
    Downloads: 2 This Week
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  • 17
    AllegRT is a 3D engine for making games based on 3D realtime raytracing for realistic results. It is based on and designed to work with Allegro.
    Downloads: 0 This Week
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  • 18
    A collection of little C/C++ programs that use the Allegro library for some nice graphic effects (oscilator, fontconverter, textprinting effects, logger, etc). These can also be included in your own Allegro projects.
    Downloads: 0 This Week
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  • 19

    Developer Resources console dev tools

    Moved to GitHub: github.com/developer-resources-co/drdevtools

    # ⚠ This project has moved to GitHub **drdevtools is now maintained on GitHub:** **[github.com/developer-resources-co/drdevtools](https://github.com/developer-resources-co/drdevtools)** The complete CVS history was migrated to git on 2026-06-10. This SourceForge project is retained only as a read-only archive — all current development happens on GitHub. Please update your bookmarks and clone from the GitHub URL above.
    Downloads: 0 This Week
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  • 20
    Planetary Force is a platform shooter spaceship game entirely written in Assembly Language. It contains other utilities such as a stage editor which was written in Delphi and a bitmap editor which was also written in Assembly Language.
    Downloads: 0 This Week
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  • 21
    Graph.h is a graphics library for ModeX graphics in TurboC. ModeX is a 320x240 screen mode with 256 indexed colors out of 262,000. There are four graphics pages available. Must use in TurboC and in DOS. main.exe demonstrates graph.h's abilities.
    Downloads: 0 This Week
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  • 22
    RPG library based on GURPS. After its official release, other developers could create their own RPG games without bothering with the obscure GURPS rules. Less effort would be required to create new compelling adventures and addons
    Downloads: 0 This Week
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  • 23
    Freeware Realtime strategy Engine when use Mana. -game engine for OS MSDOS, WiNDOWS and LINUX -writeln in language C++(mingw32) -used library allegro! -this project is based on RTSENG project found on Internet -2d tiles system with support mouse -su
    Downloads: 0 This Week
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  • 24
    A clone of the classic arcade game Breakout origionally designed by the founders of Apple Computer. Made using the Allegro Game Programming Library.
    Downloads: 0 This Week
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  • 25
    GenEdit started as an editor for savegames produced by emulators of the Sega Genesis/MegaDrive console. It has since been extended to support many more file formats, and is written to make it easy to add new formats as desired.
    Downloads: 0 This Week
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