Showing 4 open source projects for "work breakdown structure"

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  • 1
    Paper Mario

    Paper Mario

    Decompilation of Paper Mario (Nintendo 64)

    ...The project focuses on producing code that matches the original binary exactly, enabling a deeper understanding of how the game was built. It provides tools, scripts, and documentation to analyze game behavior and structure. Contributors work collaboratively to translate assembly code into readable C while maintaining functional accuracy. The project supports building ROMs for different regional versions of the game. It is widely used as a reference for learning reverse engineering techniques in game development. Overall, it serves as both a preservation effort and an educational resource.
    Downloads: 1 This Week
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  • 2
    Chess-Coding-Adventure

    Chess-Coding-Adventure

    A work-in-progress chess bot written in C#

    Chess Coding Adventure is an educational project that walks developers through the process of building a chess engine from scratch, focusing on understanding the underlying algorithms and logic. It is structured as a series of lessons or stages, each introducing key concepts such as move generation, board representation, and search algorithms. The project emphasizes learning by doing, encouraging users to implement features step by step rather than relying on prebuilt solutions. It also...
    Downloads: 0 This Week
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  • 3
    OpenDiablo2

    OpenDiablo2

    An open source re-implementation of Diablo 2

    This is an open-source re-implementation of the classic action-RPG Diablo II (including its expansion) — or rather, a game engine that can run it. The engine is written in Go and cross-platform, aiming to bring the feel of the original 2000s-era ARPG to modern systems. Because the project does not include the original game assets, users must supply their legally purchased copy of Diablo II / Lord of Destruction; the engine then loads the MPQ archives and runs the game. The project is...
    Downloads: 8 This Week
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  • 4
    ...I wrote it over three years ago, and wrote it in quite a hurry when I did. If you compare this stuff with my GPE code, its like night and day. Well, hopefully somebody learning to work with OGRE or to program in C++, might find it useful
    Downloads: 0 This Week
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