Showing 10 open source projects for "socket5 proxy client"

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  • 1
    webmc

    webmc

    PoC Minecraft client written in Javascript

    WebMC is an experimental proof-of-concept Minecraft client written in JavaScript that runs directly inside a web browser. Instead of requiring a traditional desktop installation of the game, WebMC allows users to connect to Minecraft servers from a browser environment. The client communicates with a WebSocket proxy that bridges the browser connection with the standard Minecraft server protocol.
    Downloads: 5 This Week
    Last Update:
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  • 2
    minecraft-world-downloader

    minecraft-world-downloader

    Download Minecraft worlds, extend server's render distance. 1.12.2

    A Minecraft world downloader that works as a proxy server between the client and the server to read & save chunk data. Download multiplayer worlds by connecting to them and walking around. Chunks can be sent back to the client to extend the render distance.
    Downloads: 15 This Week
    Last Update:
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  • 3
    ViaVersion

    ViaVersion

    Allows the connection of newer clients to older server versions

    Allows the connection of higher client versions to lower server versions - it works on any platform you can think of. The base ViaVersion jar runs on Paper and Velocity. We also have projects integrating ViaVersion to run on Fabric, Forge, Bungee, Sponge, or as a standalone proxy to join from basically any client version on any server version from the past decade. See HERE for an overview of the different Via* projects.
    Downloads: 27 This Week
    Last Update:
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  • 4
    CrossBrowdy

    CrossBrowdy

    JavaScript framework to build game engines, games, emulators and apps

    CrossBrowdy is a free and open-source JavaScript framework that allows to create multimedia apps, emulators, game engines and games that will be compatible with any device. Any software developed with CrossBrowdy should be able to be used in any JavaScript compatible web client (including browser plug-in, add-on, extension, app...) which supports "document.getElementById". This framework allows any developer to manage easier many different things, such as audio (with Flash fallback, audio pool, etc.), canvas (with DHTML, VML, Flash or Silverlight fallbacks), screen, mouse, keyboard, gamepads, sockets (including PHP proxy fallback), XHR / AJAX (with PHP proxy for cross-domain requests), device sensors (compass / magnetometer, gyroscope, accelerometer, light sensor, proximity sensor...) and many more.
    Downloads: 8 This Week
    Last Update:
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  • 5
    Gamer's Proxy

    Gamer's Proxy

    Proxy for games that emulates network conditions like ping and lag.

    ...Only games which allow direct IP connections are supported - this program will not emulate the game server and will not advertise itself on any master server of any game. The idea is this: game client -> proxy -> game server Demonstration video: http://youtu.be/2VWNhmfD1Qk
    Downloads: 3 This Week
    Last Update:
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  • 6
    DEPRECATED! This program is replaced by Gamer's Proxy: https://sourceforge.net/projects/gamersproxy/ This is a simple Java program that holds UDP packets for a while before forwarding them to a target address. This can be used to simulate ping in video games.
    Downloads: 0 This Week
    Last Update:
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  • 7
    This project contains several of programs written in Java and Visual Basic. There is VFDOutputter for sending text to a VFD or LCD, a console and gui Java Ultima Online client, subnet calc, Pacman, Galaxian, a Windows wallpaper changer, proxy and more.
    Downloads: 0 This Week
    Last Update:
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  • 8
    the PiMP is an open-source, GUI, MCCP proxy client. It's intended to be simple to configure and hassle-free to use.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 9
    Papaya is a fully featured MUD client with features including ANSI colour, multiple simultaneous connections, proxy support, aliases, triggers and plugins. It uses the GTK widget set and runs on (at least) Linux, Windows, FreeBSD, Solaris and MacOSX.
    Downloads: 0 This Week
    Last Update:
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  • 10
    Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
    Downloads: 0 This Week
    Last Update:
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