Showing 4 open source projects for "lifecycle"

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    Build Agents and Models on One Platform

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  • 1
    Pokedex

    Pokedex

    Pokedex demonstrates modern Android development with Hilt

    Pokedex demonstrates modern Android development with Hilt, Material Motion, Coroutines, Flow, Jetpack (Room, ViewModel) based on MVVM architecture.
    Downloads: 7 This Week
    Last Update:
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  • 2
    Axmol Engine

    Axmol Engine

    Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games

    Axmol is a modern C++ game engine forked from Cocos2d-x, designed to support high-performance 2D and lightweight 3D game development across multiple platforms. It improves upon the original Cocos2d-x with a cleaner architecture, better tooling, and support for modern C++ standards. Axmol supports scripting with Lua and JavaScript, and is suitable for both indie developers and studios targeting mobile, desktop, and web platforms. With an active community and frequent updates, Axmol is a solid...
    Downloads: 2 This Week
    Last Update:
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  • 3
    Agones

    Agones

    Dedicated Game Server Hosting and Scaling for Multiplayer Games

    ...An open source, batteries-included, multiplayer dedicated game server scaling and orchestration platform that can run anywhere Kubernetes can run. Define and manage groups of ready-game servers through YAML configuration or API calls. Integrated SDK for managing game server lifecycle, health and configuration. Integration with OpenCensus for platform-independent game server metrics and monitoring dashboards. Agones replaces usual bespoke or proprietary cluster management and game server scaling solutions with a Kubernetes cluster that includes the Agones custom Kubernetes Controller and matching Custom Resource Definitions for GameServers, Fleets and more. ...
    Downloads: 1 This Week
    Last Update:
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  • 4
    AndEngine

    AndEngine

    Free Android 2D OpenGL Game Engine

    ...It abstracts much of the complexity of directly using OpenGL, letting developers more quickly build games with sprites, tilemaps, physics (via extensions), animations, and input handling, all within the Android ecosystem. Because it's tailored for Android, AndEngine integrates with typical Android project structure and lifecycle, although historically it was more aligned with Eclipse — meaning some adaptation might be needed for modern Android Studio projects. It enjoys a substantial community, many forks and extensions (for physics, tilemaps, multiplayer, live wallpapers, etc.), which increases its versatility — from simple casual games to more feature-rich 2D titles.
    Downloads: 2 This Week
    Last Update:
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