Showing 55 open source projects for "keyboard mouse"

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  • 1
    MonoGame

    MonoGame

    One framework for creating powerful cross-platform games

    One framework for creating powerful cross-platform games. The spiritual successor to XNA with thousands of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way. By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code. We currently support iOS, Android, MacOS, Linux, all Windows...
    Downloads: 26 This Week
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  • 2
    PlayCanvas WebGL Game Engine

    PlayCanvas WebGL Game Engine

    Fast and lightweight JavaScript game engine built on WebGL and glTF

    PlayCanvas is an open-source game engine. It uses HTML5 and WebGL to run games and other interactive 3D content in any mobile or desktop browser. PlayCanvas is used by leading companies in video games, advertising and visualization such as Animech, Arm, BMW, Disney, Facebook, Famobi, Funday Factory, IGT, King, Miniclip, Leapfrog, Mojiworks, Mozilla, Nickelodeon, Nordeus, NOWWA, PikPok, PlaySide Studios, Polaris, Product Madness, Samsung, Snap, Spry Fox, Zeptolab, Zynga. The PlayCanvas Engine...
    Downloads: 15 This Week
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  • 3
    Moonlight-Switch

    Moonlight-Switch

    Moonlight port for Nintendo Switch

    Moonlight-Switch is a port of Moonlight Game Streaming Project for Nintendo Switch. With a touch screen, you can move your cursor, tap to left click, and scroll 2 fingers to scroll. While touching the screen ZR and ZL buttons will work like left and right mouse buttons. Also While touching the screen L and R sticks will work like a scrolling wheel. By default, the Switch gamepad is configured as an X360 gamepad (A/B and X/Y swapped). Key mapping is available in application settings. Up to 5...
    Downloads: 6 This Week
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  • 4
    Gosu

    Gosu

    2D game development library for Ruby and C++

    Gosu is a 2D game development library for Ruby and C++. It’s available for macOS, Windows, Linux, and iOS. Gosu is focused, lightweight and has few dependencies (mostly SDL 2). It provides a window and a main loop. 2D graphics and text, powered by OpenGL or OpenGL ES. Sounds and music, keyboard, mouse, and gamepad input. Gosu is mostly used to teach or learn Ruby or in short game development competitions. It’s also a great prototyping tool and should work for indie game development, though...
    Downloads: 2 This Week
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  • 5
    LittleJS

    LittleJS

    The Tiny JavaScript Game Engine That Can!

    LittleJS is a super lightweight 2D JavaScript game engine with fast WebGL rendering. It is designed to be small, simple, and easy to use for various applications, from game jams to commercial releases. This engine has everything necessary to make high-quality games, including fast rendering, physics, particles, sound effects, music, keyboard/mouse/gamepad input handling, update/render loop, and debug tools. It is recommended that you start by copying the LittleJS Starter Project This file...
    Downloads: 1 This Week
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  • 6
    Excalibur

    Excalibur

    An easy to use 2D HTML5 game engine written in TypeScript

    An open-source 2D HTML5 game engine. Excalibur was built from the ground up for TypeScript, a typed superset of JavaScript that feels familiar to C#, Java, and other strongly-typed languages. This makes Excalibur code clean, readable, and maintainable. Excalibur has a fully-documented API reference that is automatically kept up-to-date with every version, including the main code branch. Excalibur games compile to modern JavaScript and therefore work in the majority of browsers, including...
    Downloads: 0 This Week
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  • 7
    SadConsole

    SadConsole

    A .NET ascii/ansi console engine written in C# for MonoGame and XNA

    SadConsole is a generic library that emulates old-school console game systems. It provides command prompt-style graphics where one or more tile textures are used to represent an ASCII character set. Console's are made up of a grid of cells, each of which can have its own foreground, background, glyph, and special effect applied to it. While SadConsole is a generic library that doesn't provide any rendering capabilities, "host" libraries are provided that add renderers to SadConsole. The two...
    Downloads: 0 This Week
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  • 8
    ggez

    ggez

    Rust library to create a Good Game Easily

    ggez is a Rust library to create a Good Game Easily. More specifically, ggez is a lightweight cross-platform game framework for making 2D games with minimum friction. It aims to implement an API based on (a Rustified version of) the LÖVE game framework. This means it contains basic and portable 2D drawing, sound, resource loading, and event handling, but finer details and performance characteristics may be different than LÖVE. ggez is not meant to be everything to everyone, but rather a good...
    Downloads: 0 This Week
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  • 9
    Ebiten

    Ebiten

    A dead simple 2D game library for Go

    Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms. In Ebiten, everything is an image: the screen, data from an image file, and even offscreen items are all represented as image objects. Most rendering operations consist of drawing one image on top of another. Ebiten games work on desktop (Windows, macOS, Linux, and FreeBSD), web browsers (through...
    Downloads: 0 This Week
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  • 10
    The Free Unix Spectrum Emulator (Fuse): an emulator of the 1980s home computer and various clones for Unix, Mac OS X and Windows.
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    Downloads: 546 This Week
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  • 11
    Eagle Mode

    Eagle Mode

    Zoomable user interface (ZUI) with file manager, file viewers and more

    Eagle Mode is a zoomable user interface (ZUI) with file manager, file viewers, games, and more. This project is about a futuristic style of human-computer interaction, where the user can visit almost everything simply by zooming in. It features a portable C++ toolkit API for developing such ZUIs, and it features the Eagle Mode application, which provides a virtual cosmos with plugin applications. The most important one is the professional file manager with its rich, scriptable command...
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    Downloads: 30 This Week
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  • 12
    Allegro.pas

    Allegro.pas

    Game library for Pascal

    Allegro.pas is a wrapper to use the Allegro Game Library with Pascal compilers (Delphi, Free Pascal, etc). Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming. * Graphics: 2D and 3D, OpenGL and D3D. * Controls: Keyboard, mouse, joystick, gamepad... * Sound and music.
    Downloads: 14 This Week
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  • 13
    CrossBrowdy

    CrossBrowdy

    JavaScript framework to build game engines, games, emulators and apps

    ... pool, etc.), canvas (with DHTML, VML, Flash or Silverlight fallbacks), screen, mouse, keyboard, gamepads, sockets (including PHP proxy fallback), XHR / AJAX (with PHP proxy for cross-domain requests), device sensors (compass / magnetometer, gyroscope, accelerometer, light sensor, proximity sensor...) and many more.
    Downloads: 1 This Week
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  • 14
    WorldCupSokerban

    WorldCupSokerban

    Soccer-themed 3D Sokoban Game

    ... the arrow keys. The objective is to kick all the red and blue balls into the goal nets. Notice that these strange soccer balls roll in two perpendicular directions only! Now with a user adjustable viewpoint! The mouse wheel can let you zoom in on the action! Works on Macs running OS-X and PCs running Windows or GNU/Linux. The proper command to extract the archive and maintain the directory structure is "7z x filename".
    Downloads: 0 This Week
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  • 15
    Pixel

    Pixel

    A hand-crafted 2D game library in Go

    ... the center of a window is? window.Bounds().Center() Full documentation and tutorial. Works on Linux, macOS and Windows. Window creation and manipulation (resizing, fullscreen, multiple windows, ...) Keyboard (key presses, text input) and mouse input without events. Well integrated with the Go standard library. Use "image" package for loading pictures. Pixel let's you draw stuff and do your job, it doesn't impose any particular style or paradigm.
    Downloads: 0 This Week
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  • 16

    OSX Joystick Mapper

    Joystick mapping for OSX

    An OSX userspace library that allows joystick events to be remapped. Several joysticks can be combined into a single controller, and button/axes events can be remapped to new joystick, keyboard or mouse events. Advanced scripting also supported. Supports: * Applications that use IOKit (the newer interface) * Boxer (dosbox for OSX)
    Downloads: 0 This Week
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  • 17
    RobotChase is a game in which the player moves about on a rectangular grid, while trying to escape or destroy advancing robots. Uses mouse or (configurable) keyboard. Written in Java using the MVC and Observer patterns.
    Downloads: 0 This Week
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  • 18
    Chess Tournaments

    Chess Tournaments

    This is a chess program to help you to organize any chess tournaments

    ... mouse mistakes that happen when playing chess by computers! Although you could do moves by keyboard too. This program has all the functionalities that you need to manage a database, but you cannot analyze games by chess engines or creating variations for them. This program has all time controls in chess clocks, but if you need more complex time controls, you could use them as well, because this program allows you to start a game from any position by two different time controls.
    Downloads: 3 This Week
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  • 19
    SDL Framework
    SDL Framework (SDLFW) SDLFW is a cross-platform framework from the powerful SDL library to create your own 2D games with the Lua programming language. It's easy-to-use, free, open-source, and works on Windows and Linux.
    Downloads: 0 This Week
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  • 20

    dyn4fx

    A 2d physics game engine for JavaFX

    Dyn4FX is a 2d physics game engine for JavaFX. This project extends the Dyn4j physics engine and makes it into a full fledged 2d game engine. It has support for input , application states , audio , animations and other common game features. If you want to learn more about the underlying physics engine please visit. http://www.dyn4j.org/
    Downloads: 0 This Week
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  • 21
    jnostromo

    jnostromo

    E-Sport Drivers for the Razer Nostromo

    Deprecated - please use Keyboarding Master: https://sites.google.com/site/keyboardingmaster/ jnostromo provides drivers for the Razer Nostromo & Belkin N52/N52te designed to be E-Sport legal. Profiles are unique user defined keymappings and can be created for each game. Each profile can have up to 8 unique keymaps with mappings to switch between keymaps. jnostromo includes an easy to use configuration gui to map keys from the nostromo to the keyboard and/or mouse. The configuration...
    Downloads: 1 This Week
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  • 22
    J3DWorkbench
    An extensible, real-time, 3D visualization, simulation, and game-design authoring tool. Integrates Java 3D and Eclipse RCP. Drag-&-Drop editing of a complex 3D scene graph. Fast world-building. Web delivery via Webstart or Applets.
    Downloads: 0 This Week
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  • 23
    Controller for Limited Dexterity

    Controller for Limited Dexterity

    Wireless computer game controller for people with low arm mobility.

    The computer game controller is an adaptable solution for somebody who can not use a keyboard and mouse comfortably. The user can control the computer by simulating keyboard presses and mouse clicks by pressing large buttons and using a joystick. These interfaces are more user friendly for somebody with low arm mobility. Given the large number of keys needed to play a game properly and the limited space on the armchair a solution was to set up nine select-able keys displayed on a screen...
    Downloads: 0 This Week
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  • 24
    G2

    G2

    A generic 2D engine for any kind of game

    This game engine uses the power of C++, OpenGL, and OpenAL to provide highly-portable, object-oriented code for programming a video game. Rather than tailoring to a specific type of game, the engine focuses on the fundamental components. It covers audio, graphics, controls, and data flow. With G2, developers have everything they need to create a 2D game without the need of expensive SDKs.
    Downloads: 0 This Week
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  • 25

    SGF - Salvathor Game Fabric (sgffabric)

    C++ OpenSource Game Fabric based on SDL2

    The intent of Salvathor Game Engine is to facilitate the maximum creation of a new game. It has several helpers: Control configuration parameters, save and load game; Control media: screen, keyboard, mouse and joystick; control animations; control features of the game: sounds, bitmaps, fonts; Access control to the operating system: filesystem, folders, files; Elaborations of menus; control mods; Support for bitmap fonts, truetype, mugen; Artificial Intelligence: A * pathfinding...
    Downloads: 0 This Week
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