Implementation of a visualization prototype for molecular structures and networks using the Unity3D game engine. Implementation of numerous graphical methods as spheres, particle systems, bond, etc.. as well as our recent HyperBalls methodology (see: www.hyperballs.sf.net).
virtualDNA is a Processing3 game with an Android APK file in it. You can make your own flowers by crossing a flowerpool. There is a gamelike feature where you have to make a flower that ressembles a given one.
Graphics generator for pie diagram matrix from spreadsheets
For comparative plus/minus spreadsheet data, Coulson Plot Generator application creates a multiple pie diagram, for a rapid visual comparison of subunit occupancy across a range of entities. Numbers of pies, segments, labels and colours are customisable. Creates an editable PDF from a comma separated text file. Now with zoom capability and more memory, for larger datasets. Save images in several formats including SVG.
MASyV (Multi-Agent System Visualization) enables one to write agent-based models/cellular automata, eg. in C, visualize them in real time & capture to movie file with MASyVs GUI & message passing lib. Includes examples: Hello World, ants, viral infection
A one-stop Unified Endpoint Management (UEM) solution
ManageEngine's Endpoint Central is a Unified Endpoint Management Solution, that takes care of enterprise mobility management (including all features of mobile application management and mobile device management), as well as client management for a diversified range of endpoints - mobile devices, laptops, computers, tablets, server machines etc. With ManageEngine Endpoint Central, users can automate their regular desktop management routines like distributing software, installing patches, managing IT assets, imaging and deploying OS, and more.
An Evolution Simulator of Single Cells in a Pond. This shows a crosssection of
water with sun shining from above. A single cell is dropped in and has various genes. The cells multipy and evolve. See Files above for download and screenshot.
Perl CGI script to administer a Clan Website. Easily takes care of the following, News, an Active Roster, a Link Manager, Scheduled Matches, Match Records, Personal Bio pages. Template based (works on any existing site design) and much more!!!
To log/share/analyze/optimize/simulate garden activity
..., as well as a serious feedback and design tool. There will be a user feedback system to value the accuracy of the data. It is allowed to enter and share mock farming data, as long as it's tagged as being fantasy, to exclude it from the analyses.
Things like dietary information, tiredness and bio-constructions will be included as well, to improve optimizations of a garden design with (partial) self-sufficiency in mind.
The UI will resemble a garden, and can switch to simplified views.
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