Showing 10 open source projects for "automatic control"

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  • 1
    Ebitengine

    Ebitengine

    A dead simple 2D game engine for Go

    Ebitengine (formerly known as Ebiten) is a lightweight, open-source 2D game engine built for the Go programming language. It is designed to be simple and easy to use, allowing developers to build games quickly with a clean and minimal API. Ebitengine supports cross-platform deployment, including desktop, mobile, web, and select console platforms. The engine provides essential features such as 2D graphics rendering, input handling, and audio playback. Developers can work with transformations,...
    Downloads: 0 This Week
    Last Update:
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  • 2
    YSoccer

    YSoccer

    Retro style, multi-platform soccer game

    A new soccer game which intends to give a continuation to the funny and easy playable series of Sensible World of Soccer (aka SWOS). The source code is available under the GNU General Public License.
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    Downloads: 81 This Week
    Last Update:
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  • 3
    How to get Bot Lobbies

    How to get Bot Lobbies

    Get easy bot lobbies in any game with our bot lobbies tool.

    Test it on the web app: https://slothytech.com/ezlobbies/ EzLobbies is the open-source tool developed by SlothyTech that helps gamers get easier, bot-filled lobbies in the world’s top games. Instantly generate custom OpenVPN config files that route only your game’s matchmaking traffic through the VPN server of your choice—no complicated setup and no speed loss for browsing or streaming. Supported titles include Fortnite, Call of Duty, Warzone, Apex Legends, Overwatch, Valorant, PUBG, and...
    Downloads: 4 This Week
    Last Update:
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  • 4
    RufasSlider

    RufasSlider

    Klotsky class block slider puzzles.

    RufaSlider is a collection of 16 different block slider puzzles for kids and casual puzzlers that works on laptops and PCs running Windows, OSX or GNU/Linux. It includes a Klotski-style family, a DirtyDozen family, and a Traffic-Rush family. And now these puzzle families come with AutoSolvers to help you. The Klotski family uses rectangles of 4 sizes: 1x1, 2x2, 1x2, 2x1. The objective in each game is stated near the window top, but usually involves moving a large block to a specified...
    Downloads: 1 This Week
    Last Update:
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  • 5
    Path-Creator

    Path-Creator

    Path creation asset for Unity game development

    Path Creator is a Unity tool that allows developers to design and manipulate smooth paths using Bezier curves for use in games and simulations. It provides an intuitive editor interface where users can create paths visually and adjust control points to shape curves precisely. The tool is widely used for tasks such as character movement, camera paths, and object animation along predefined routes. It supports features like automatic path smoothing, looped paths, and adjustable resolution for fine control over movement precision. The system also includes runtime functionality, enabling objects to follow paths dynamically during gameplay. ...
    Downloads: 1 This Week
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  • 6
    Bullet Physics SDK

    Bullet Physics SDK

    Real-time collision detection and multi-physics simulation for VR

    This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. We are developing a new differentiable simulator for robotics learning, called Tiny Differentiable Simulator, or TDS. The simulator allows for hybrid simulation with neural networks. It allows different automatic differentiation backends, for forward and reverse mode gradients. TDS can be trained...
    Downloads: 5 This Week
    Last Update:
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  • 7
    WeChat Jump Game

    WeChat Jump Game

    WeChat "Jump Jump" Python Assist

    ...It uses screenshots, image recognition, and distance estimation to calculate how long the screen should be pressed for each jump. The project was created as a technical experiment around a popular 2.5D timing game where the character must jump from one platform to another. It supports automatic play, allowing the script to detect positions and control jumps through connected-device tooling. The repository also includes explanations of the game logic, recognition approach, and platform-specific setup details. Its main value is demonstrating how Python, computer vision, and device automation can be combined to interact with a simple mobile game.
    Downloads: 5 This Week
    Last Update:
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  • 8
    RuzzleSolver

    RuzzleSolver

    Takes in a ruzzle input and solves it

    What does it do ? 1. Takes in a Ruzzle grid as input and finds all words that can be formed. 2. An automatic swiper that in conjunction with Bluestacks lets you swipe every possible word thereby getting an insanely high score ! How does it work ? 1. Runs a DFS on the Ruzzle grid and at each instance checks if the word formed is a valid one. 2. Since the size of a grid is just 4 x 4, optimizations (such as using a suffix tree) aren't that important. 3. The total list of...
    Downloads: 0 This Week
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  • 9
    Aseco is a tool written for the racing game Trackmania (Original/Sunrise/Nations). It records driven times on tracks and saves them into a local or public database. There are many other functions and an integrated plugin system.
    Downloads: 0 This Week
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  • 10
    tkSokoban is a tcl/tk version of the Sokoban puzzle game. It contains several advanced features including keyboard and mouse control, automatic path finding, unlimited undo, and "skinable" levels. It currently includes 250 levels.
    Downloads: 0 This Week
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