Showing 5 open source projects for ".net control"

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  • 1
    SadConsole

    SadConsole

    A .NET ascii/ansi console engine written in C# for MonoGame and XNA

    SadConsole is a generic library that emulates old-school console game systems. It provides command prompt-style graphics where one or more tile textures are used to represent an ASCII character set. Console's are made up of a grid of cells, each of which can have its own foreground, background, glyph, and special effect applied to it. While SadConsole is a generic library that doesn't provide any rendering capabilities, "host" libraries are provided that add renderers to SadConsole. The two...
    Downloads: 1 This Week
    Last Update:
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  • 2
    Ares
    Ares stands for Aural RPG Experience System. It is used to create and play music lists, background sounds or special sound effects for different situations during (pen & paper) role-playing.
    Downloads: 14 This Week
    Last Update:
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  • 3
    BotLib

    BotLib

    A botting library written in C#, and using the .NET framework.

    A free and open source botting library written in C#, and using the .NET framework that can handle all the I/O of a bot/macro. Contains image recognition and manipulation as well as human mouse movement, keystroke simulation and anti-ban features. Easy to use, it comes with a demo form that show some of its features.
    Downloads: 0 This Week
    Last Update:
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  • 4
    monoMIG
    Ever wanted to use a Wii Remote, pheraps a Multitouch surface or the Microsoft Kinect to control your application/game even if web based? If so, then MonoMIG (Multi Input Gateway) is what you are looking for!
    Downloads: 1 This Week
    Last Update:
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    MongoDB Atlas runs apps anywhere

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  • 5
    Swarm Wars

    Swarm Wars

    Safety in numbers.

    ...They can attack and repair other organisms. They can select mates, and they can gather and distribute food and material. This behavior is controlled by a genetically evolved neural net augmented with online back propagation learning. The back propagation learning uses a reward vector and plasticity matrix that is evolved as part of the genome. Long story short, the AI is pretty frickin' sophisticated. Players can take control of organisms, trade resources and organisms in a market, and aid evolution by selective breeding.
    Downloads: 0 This Week
    Last Update:
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