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Vav project is a solution for the FLARM users. Vav products the declaration flight file. Vav is a web tool using google map api Php required - Data are read as text files. You only need a web server with php support. Demo on http://yofab.free.fr/vav/
A variation of the old bsd game trek updated with a borg. I wrote this in the late 1980s and early 1990s originally in Symantec c++. I've made enough updates to get this running in an ANSI terminal.
The Dots Game is a simple strategy game where the objective is to defeat your opponent by completing the most squares. All you have to do is connect the fourth line to complete a square and earn a point. The first player to complete 33 squares wins.
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A self-contained, fully configurable Java "game" to simulate multi-species evolution. Design species by optionally specifying every attribute; modify any or all environmental settings; let them loose to eat, fight, procreate, die, and Evolve!
Wo is an architecture designed for representing human's digital selves. Wo is a 3D avatar system and tracks biometric data such as weight. Wo aims to bring the console experience of the Wii to the PC but with a more flexible model.
Gobang is an old popular board game played in Asiatic countries with many variations and names like Gomoku and five-in-the-row. Using black and white stones, each player try to form a line with five adjacent stones of his color. Try it!
JSudoku is a Java version of the game Sudoku. A backtracking algorithm cares for random puzzles and based on the Sudoku-Puzzle JavaScript. Optionally, JSudoku generates X-Sudoku puzzles.
Currently, this game is just a concept modeled after the first Final Fantasy games with some touches of the old Pokemon games. It will have a money system, level system, open world maps, upgradable weapons, team making and some ~smart enemy AI.
Shut the Box is a simple diversion written in C and GTK+. The object is simple: Roll the dice and click the tiles that sum up to that dice roll until there are no more tiles to click.
The Brain Game Library is a project I started in order to create a library fully focused on creating board and card games instead of real-time games. Some of the libraries are also likely to be used in rogue-likes and RPG's.
Terra Tenebrae is a free (as freedom) multi-Players RPG game engine based on client/server technology. The assets used are in licenses CC0, CC-by, CC-by-sa or GPL.
Sho is a traditional Tibetan game, with its abstract logic similar to Ludo This project will implement an opensourceJava game. Secondary goal is to develop an AI as well as multiplayer support.
Minerva is a multiplatform framework that provides a high level language to specify Augmented Reality applications in a very easy way, equivalent to Blender GameEngine. More info, please visit theminervaproject.wordpress.com