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A project related to developement of a generic, consistent, gameengine with
network facilities, graph teory applied, and other nice stuff under java
(and finally, a game that uses this enginebased on a strange science-fiction
history).
LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
JSchafkopf Arena is a Javabasedgameengine for the popular german game "Schafkopfen". The engine provides a Player Interface to let programmers develop their own "Player". The Arena runs a number of rounds to determine the best player programm.
It goal is to connect the smart main engine (R3D) with any other specific engines (ogre3d, ode, scripting..) and world/rules/game/lang data (files, db..) and graphic/text interface. It is like a multiplatform (linux, win, macos ...) game container.
This project is intended to be a tile-based role playing game maker. That is, it will include both tools for creating the content of an RPG, and an engine that will parse that content and actually make it playable. Essentially, it is an RPGMaker2K clone.
Haphazard is a Java role-playing game in an isometric world featuring a level-less game system with new approaches to inventory, skills and later on, hopefully, gameplay. All releases are playable and shows what the current engine can do.
DracMan is a gamebased on the old and fun game of PacMan with a Dracula-theme. Plays in any Java-enabled browser and is quite fun! The game is in Swedish, but that should not stop non-English speaking people from playing since it's not that much text.
OpenMind is a scene graph written ont top of OpenGL for Java. It already features hierarchical scene managment and object transform, full dynamic cameras, lights and fog, 2D UI elements scenegraph managment, 2D and 3D mouse picking, and more...
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PHPAdventure! is an interactive fiction engine written in PHP that allows game programmers to easily create point-and-click web basedtext adventure games. May 2006: I'm not maintaining this anymore. If you want to take it over, let me know.
ictk - Internet Chess ToolKit is a java based set of libraries and widgets useful for performing common tasks such as reading PGN, FEN, and generating legal moves. The net libraries convert ICS (Internet Chess Server) output into java objects.
<b>IVJ MUD (Masive Multiplayer Text Game) is a SSL-based soft:<br>-Client (GUI)<br>-Server (GUI)<br>-Applet (GUI)<br>-Protocol (SSL-based, use of localization files that store strings to reduce trafic and allow for instant i18n.<br>
LOOKING FOR HELP!</b
RTS game engine contributions to Stratagus. RPG mode, first-person mode, underground areas and more are planned. A distribution of Stratagus with the contributions compiled in will also be released here.
MUD engine, enables interaction with text-only, XML clients. Has on-line/in-game world creation capability. WotC's OGL SRD and Javabased, capable of scalable worlds across distributed servers. In short a next generation MMORPG engine.
The groupname \\\"platzt-angst\\\" combines two bigger projects to one. At first we want to create a javabasedengine for game development. At second we want to create a MoO like game called \\\"Open.Orion\\\" which uses our \\\"confusion.engine\\\".
Nebula Cards (NC) is a networked, modular card game engine written in pure Java. The game rules, user interfaces, and computer players all take the form of pluggable Java classes, and most four-player, trick-taking games can be implemented.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
The Freya GameEngine is a cross platform Java API for writing multiplayer turn based games. The engine produces XML turn descriptions based on XML command files and XML data dictionaries.
The purpose of this project is to develop an engine for running web based Interactive Fiction (also known as text adventures) and to develop a XML based Interactive Fiction Markup Language (IFML).
A role playing gameengine in Java along with necessary design tools to allow even beginner game designers to start into the world of game development and design. Based loosely on early Final Fantasy engines with enchancements.
It's a network oriented RPG, based on an open-ended artificial society simulation engine.
Every character has an AI and acts autonomously; they born, live and die,
mate, figth and form parties. The game runs by itself: players can control characters.
Fantasy Engine is an easily extensible portable Java engine for 2D turn based games. A lot of people have ideas for games, but don't have the needed technical skills to implement them. The engine will ease the development of turn based games.
Java-tradewars Attack Terminal - A helper for the popular text game TradeWars 2002 written in Java. This program can be used as an applet on a board website or as a stand alone program.