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Stop Storing Third-Party Tokens in Your Database
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
Mix between wolf3d and roguelike, put in techno-magic setting (....maybe....).
1/3 of code is made by tutorials by Lode.vandevenne,
so credit goes to him.
http://lodev.org/cgtutor/
Distributes under LGPL license.
This is an implementation of Conway's Game of Life. Its main use was on our Website, but we wanted to publish the code and documentation for the public. We are open for feature request, just use the ticket system.
Further information on the game of life can be found on Wikipedia: http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
GWT is an flexible and object-oriented 2d game engine. It uses Code::Blocks and is based on SFML2 to give the ability to port your code to multiple platforms.
With the integrated all-in-one tool for game resources it's possible to develop games in a short time.
And it's open source! (license coming soon)
Status: planning phase
Project to development common data format for Eve market order data
Project was started to give a work space for anyone interested in developing a shared data format and code that web sites can use to exchange market order data both from the Eve client market order cache and Eve market order APIs.
Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
http://templates.services.openoffice.org/en/template/lulucom-cd-dvd-label
(another very old app, server side code was lost)
SpaceNOutX is a flash/php based game that (will) let players carve out their own piece of a a virtual universe. Creating a new user and the map system should work. Load the map then zoom waaaaay out to see probably the coolest thing about the game so far. This version is being compiled from several previous versions from Android, BASIC, and ActionScript.
A revitalization of the famous Quake mod released under GPL by Lon Hohberger (http://lon.110mb.com/). This code was initially forked from Meta5 and intends to keep the same version numbering scheme.
FGGE is an HTML 5 + Javascript Game Engine allowing users to make games without worrying about render, but only on code and game logics, this means faster production and cleaner code.
This game is a mouse-driven dungeon crawler. The player moves the PC around, buys equipment, and attacks enemies using the mouse. More info on the wiki page. Use git to get the code.
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Simple Qt/C++ Project for learning simulation programming.
QtCritters is a simple critter simulation in C++ using Qt, currently under development. The goal of this project is to simulate a simple ecology of various kinds of animals, and to make the source easy to understand and modify. Still very very alpha...
OpenKingdom is a game based on the ideas of the Anno series, but with own content, ideas and code. It is currently in early development and not playable yet.
S.C.O.U.R.G.E. is a roguelike game with a 3D user interface. The game allows a group of four characters to search for treasure, kill enemies, gain levels, etc. The code is C++ using SDL, OpenGL and freetype. The game uses Squirrel for scripting.
Terra Tenebrae is a free (as freedom) multi-Players RPG game engine based on client/server technology. The assets used are in licenses CC0, CC-by, CC-by-sa or GPL.
"Tux, of Math Command" is a math drill game starring Tux, the Linux Penguin. Lessons are included from simple number typing through addition, subtraction, multiplication, and division of positive and negative numbers. It is intended for kids ~4-10.
UTSQ is a Java command line tool for logging UT player's online performance over time. It queries an UT server for player's current frags, kills, deaths, ping, team and calculates FPH, efficiency and Rank and illustrates the first 3 as bars in a .html
Tonic is a graphical interface for playing chess on Internet Chess Servers (especially FICS). It is based on Jin's sourcecode. Read more about features and development at tonic-chess.blogspot.com and at http://kenai.com/projects/tonic
Simple Javascript program lets you make epic flavortext for your novel,story,website, trading card,etc. or copy and paste 2 lines of code and give your visitors a new line every time they hit refresh. extract all, open flavortextmaker.html and see!
An alternative/custom Minecraft server, written in Java, compatible with the original protocol. OpenCraft is built upon Apache MINA, SLF4J, Jython and XStream. The aim is to have features not in the official server distribution, like antigrief/scripting.
The QuakeWorld development project. Not very active these days; still, the code base is robust and efficient, so it may be the right choice if you want to start a Quake project of your own.
Battle Code/Engine made in PHP and intended for browser games. Version 1.0-beta released after some testing. The homepage now links to the simulator available in the files.