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A World of Warcraft API emulator, including WoW UI XML file parser, implemented wholly in Lua, for faster offline development and to gain debugging capabilities. Among other things, it supports logging in multiple, separate users that can communicate.
ZSNES Easy NetPlay - frontend and commandline tool to easily play using only a nickname/email/icq identifier without writing IP addresses. It allows also to play with public servers retrieving players from a public list.
cppmudd is a small, fast and portable mud driver written entirely in C++ using either standard or widely available libraries (such as the STL). It provides, among other features, support for runtime modifications to the game, ensuring minimal downtime.
A puzzle game with Graeco-Latin squares modeled after 15-puzzle, a well-known sliding puzzle. This game has more variations and is more complicated than 15-puzzle. But it brings players more fun. Please visit the homepage - http://tetta.sourceforge.net/
JMill is the java-based game of "Nine Men's Morris".
This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment...
MudBuilder is a graphical application to build and edit areas for Multi-User Dungeons (MUDs). It features import/export plugins and MUD configuration files to make conversion to/from any MUD a snap.
This project aims to develop a Computerized Bot for playing the Warlocks game. It relies heavily on the stats generated by the Warlocks Archive project. The game and all rules can be found at http://games.ravenblack.net.
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Virtual Gamemaster Project will include written in Java Text-Based Games Engine with AI and language understanding scripts(in plans ;P) and Role-Playing Game written using this engine.
Q3Mapgen - map generator for games based on ID software's engines (primarily Quake3). Creates random labyrinths, single- and multistory buildings. Never play the same map twice again! Never play against someone who knows each and every corner of the map
A java application for creating, playing and solving SuDoku puzzles of various types. Features both a Swing GUI and command-line operation. The automatic solving of puzzles uses "smart" techniques rather than a brute force search of every possibility.
GTS is a game-oriented but general purpose tracking system for use with anything which has a score, rank, time or winner. Players, teams, locations, events, dates, scores and rankings can all be tracked in each game.
The game is designed to be a community of users looking to have fun by living in a virtual (to be 3D) world. They can use expansions provided in the Home Page to do more. We are discussing how this project will run and work at freeniverse.forumsplace.com
This tool automatically updates the Neverwinter Nights hak packs of the ALFA (A Land Far Away - www.alandfaraway.org) Persistent World. It is based on one of the public domain tools offered by the nwn-j3d sourceforge project.
Mcube is designed to solve 4x4x4 Rubiks Cubes (AKA, Rubiks Revenge, AKA, Master Cube). It is multiplatform, and has both console and graphical support.
JAMIE (JAva Mud Implementing Engine) is a text-only, telnet-based MUD server written in Java. It provides an original experience-less and level-less job-based system that can be expanded by those who wish to run their own MUD.
BeetleStatsUtil is a Perl script that reads the file, BeetleStats.dat, (generated from BeetleFart's Minimum Admin mod for Counter-Strike:Source), and prints player rankings in html table format, suitable for use on a web page.
Simple Application which allows various calculations to be done on Powerball (lotto) drawing data. Capable of generating probable sets of #'s using a combination of several algorithms and variables. Auto updates recent drawings from over the internet.
JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.