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Cardhouse is an online cardgame engine that supports a wide variety of games. The client is independent of the cardgame rules and new games can be added to the server without it having to reboot.
OpenBlox lets you make games with a built-in physics engine, Lego-like building blocks, and a scripting language called Lua. Once you've made a game with OpenBlox, you can pack it into a single file with one mouse click, and share your game with anyone you want.
Call Bridge is a popular cardgame. I wrote this to see if I can create a GUI based cardgame in less than 15 KB by replacing images with UNICODE characters. The player plays a game of Call Bridge (*duh*;) against 3 bots. GUI FILES NOT UPLOADED YET.
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NOTE I HAVE MOVED THE PROJECT TO GITHUB:
https://github.com/lassefolkersen/highfrontier
Simulation / strategy game depicting nothing less than the immediate future of the entire world as we know it today. As a country or a multinational company the player researches and builds in order to shape the future of the globe and beyond.
This is a plugin for pidgin to play board games with other people who also use Pidgin and this plugin. The goal is to create a board game framework plugin for pidgin which can be easily extended to use a wide variaty of rules.
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Tien Len (Thirteen) is a cardgame where the goal is to get rid of your cards by creating ladders of cards against your opponents. Written in C# for Microsoft's .NET Framework version 4.
The Nuffle Blood Bowl Web Manager is a system for managing teams and leagues for the game Blood Bowl by Games Workshop. Version 2.x is implemented in Python and supports the PBBL ruleset. Version 1.x is implemented in PHP and supports the LRB ruleset.
A open source puzzle game made in blender 3d. Featuring a point and click interface, a constantly updated pool of levels and much more. Controls are easy, the arrow keys rotate the camera, and the mouse clicks to interact.
Phoenix Lab Virtual Duel System is an open source python clone of KCVDS, a cardgame based on the well known Yi-Gi-Oh! TCG. Some pics: - http://db.tt/IQdzfXc - http://db.tt/u0NuG4o - http://db.tt/sAonuQn - http://db.tt/pqKuIgD - http://db.tt/Y8xq5p4
Reality Factory 2 is a next-generation game authoring suite. It combines a flexible, fully scripted game development environment powered by Python with the Ogre3D engine, and supports all major desktop operating systems.
The aim of our project is to create a multiplayer game that offers gameplay similar to a casino visit. Initially we focus on 6 deck shoe and face up. In the future we plan to add other variations of blackjack and different kinds of gameplay.
An alternative/custom Minecraft server, written in Java, compatible with the original protocol. OpenCraft is built upon Apache MINA, SLF4J, Jython and XStream. The aim is to have features not in the official server distribution, like antigrief/scripting.
This is a Blackjack Game based on Java (AWT) thus it runs on any platform where there's a Java VM. The game uses the SVG-Cards by David Bellot: http://svg-cards.sourceforge.net/
A python system designed to offload the weight of a server in to multiple clients, in theory preventing the need for a server in the first place...(currently minecraft only)
Simple Blackjack game in Java (developed as Assignment 1 for ITEC802@MQ). For more information about Blackjack, please refer to http://en.wikipedia.org/wiki/Blackjack.
Have you ever wanted to dive into the seedy underworld of Mexican Pro Wrestling but never had the opportunity? Your chance is now here. Currently LuchaManager is a barely running text based pet raising game, written in python.
The goal of this project is to create a Python implementation of standard Riichi Mahjong. Code shall be properly documented and serve as a learning tool for other developers.