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(moved to http://savannah.nongnu.org/projects/demi)
Demi is an object-oriented library for Gameboy Advance programming. The main purpose of this project is to standardize commonly used aspects of GBA programming with an integrated standard library.
A MUD server/library written in C#. Executable on any OS with the Microsoft .NET Framework installed. Featuring a completely object-oriented framework, It will be useable as a MUD server, or library to write another mud, client, or administration tool.
Our goal is to produce a framework of C++ classes that can be used to make a turn-based war/strategy game at the operational level. Coinciding with the framework development is the making of the first mod about World War II combat on the Eastern Front.
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Clockwork Universe is a generic "distributed-virtual-universe" game development and hosting platform, biased towards adventure games (rather than e.g. 3D shooters). It's mainly an integration and service abstraction framework (without gfx., physics et
A source framework and runtime library for building game engines; providing windowing, input, sound, and networking; in a simple, platform-independant manner. Utilizing C++, OpenGL, and various native APIs to provide a platform-transparent system.
Project to create a bot for Quake 2 using the FEAR AI Framework in C++. This is research based, and is meant to explore the use of fuzzy subsumption architectures for navigation in three dimensions.
OAS is an application server for building online, cross-platform, multiplayer/user game applications and provides developers with a framework for handling client/server communication, handling and executing application logic, and multiple client types.
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A C++ game framework based on SDL and libSigC++. It provides 2D graphics, an audio subsystem, integration with OpenGL, a plugin system, and a widget-set.
leJOSUnit is a port of the Java based JUnit framework for testing robotic programs with a very small footprint. leJOS is a Java based replacement firmware (OS) for the LEGO Mindstorms RCX brick that comes with Lego\'s Robotics Invention System.
Gumpire is designed to be used as an educational aid in a programming class. It will allow students to program game clients that can participate in a competition without needing to write a complicated interface to a server.
The iON eToy is an interactive toy framework - a hand-held toy operating system, programmable game interface including a simple graphics and IO interface.
A cross-platform, component based application framework for game and simulation development, with the goals of flexibility, extensibility, and performance. Developed for the .NET platform.
SSF aims at providing an easy to use and efficient framework for physics sim & visuals in small scientific simulations in real-time, as well as games, which are inherently real-time applications.
The purpose of SDL_Merlin\\\'s project is creating a framework for graphical applications with the SDL\\\'s portability. SDLmerlin cares about positioning, z-order, messages dispatching and inputs so the programmer that use SDLmerlin can focus about app
pyRobbie is a Robot simulation program, written in Python, which enables users to control a (graphical) Robot through a 2D graphical world to solve different problems. The intent is to provide an easy to use framework for constructing programming example
RPG++ is a C++ Class Library for use in rapidly developing Role Playing Games. It provides a framework for network abstraction, player management, inventory control, basic economics, and a scripting engine. Please note this is in Alpha status.
A simple, hopefully small, fast running implementation of the card game Euchre that will include, when finished, AI, net-play, and possibly a GUI. This game will be OS independent and be written using the Cprogramming language.
The Open Gaming System (OGS) is a platform for developing open gaming
software. It defines an application programming interface (API) and
provides a free software implementation of this interface.
Sagüim is a powerful, intuitive and easy to learn 2D game programming library. Sagüim allows you to create a simple game with only a few lines of code and has powerful features that facilitates the management of complex projects.
This project is a clone of the infamous Araknius. It's a buffed up version of the original with bosses, enemies and lots of goodies.
Programming for Windows
DirectX 8.1b
c++
This project is to help our team understand the basics of working togeth