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A MMORPG Game Engine Writted in Monogame GL full C#
Very easy to make a game. With simple Level Editor.
Whit cross-plattform Server on .NET Core Tecnology
Build your Cross-Platform Game whitout programming!
Aviable for Xbox one, PS4, Android, iOS and more platform.
Try Live Demo:
http://www.makingitalia.net/MireWEB/
Project are migrated on Mire Engine.
See Updated at:
http://www.makingitalia.net/mire/
Limph Is Monitoring Pingable Hosts. Written in PHP(multi-DB) for portability, Limph provides ICMP, UDP, TCP and agent checks of grouped network hosts with email notification. Limph is completely web-configurable, an advantage over similar applications.
An Houston/NASA Mission Control Simulator written in Delphi!
It´s a small project to test my Delphi-Skills...
The Simulation will simulate the Mission Control of:
-Mercury Atlas/Redstone
-Gemini
-Apollo 1/4/6/8/9/10/11/12/13/14/15/16/17
-Apollo-Sojus-Test-Program (ASTP)
-Space Shuttle´s STS-Program
-ISS U.S. Missions, russian Missions and Proton
-and a "Easter-Egg": an ICBM test-Launch
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First it will be aviable in German, then in version 0.5 it will also be aviable in english.
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Sorry for my bad english, i am german ^^
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UPDATE: I need ALPHA and BETA Testers!
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The phoenix kit is a collection of tools & working samples to create cross platform role playing games(RPG) of various types including massively multi-player online role playing games (MMORPG).
This project is created to permit the usage of a more-stable, easy to use MaNGOS object-oriented Massively Multiplayer Online Role-Playing Game Server (MMORPGS). It doesn't include unreviewed changes, so it may look more feature-less than MaNGOS.
The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
Muster is a PHP/MySQL guild roster management application for World of Warcraft guilds. Muster maintains roster information such as character info, gear, and keys. Roster updates are performed by LUA addons in conjunction with a simple upload application
The time of Archmages will be an open-source MUD game.
Players can be connected to the game server using either a special client or through IRC or they can use a Web-interface. This means that a player can reach the server from virtually any platform.
Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.
Imagine, that browsing 3D worlds would be as easy as browsing web pages. Or that you could take character modeled and animated by you into your favorite 3D game, invite your friend to your personal 3D reality. Or that... ENOUGH!! Time to make it real!