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Gamemaster is a platform game, with a twist - you are able to play as the computer (the Gamemaster), trying to prevent the players from completing the level.
Feast Tracker is a small World of Warcraft user interface addon that records the creation of feasts during raids and allows users to report that data, including feast types and chef names.
World of Warcraft DKP package for EQDKP Plus based DKP systems. It includes an in-game addon to keep track of DKP data and to simplify loot distribution and an automated update application.
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It is an addon for the online game World of Warcraft. It is the custom-made dkp rolling system for the guild GLM,the details of rolling rule can be found at the forum of GLM.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
Pickit Revolution 2.1
This project is an upgrade of PR2 for AwesomO. The goal is to make PR more comprehensive, detailed and liberal than the previous version(s).
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Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
The Achaean Curing System (ACS) is a modularized plugin in Lua for the client application MUSHclient designed specifically to track and control combat related and other variables within the MUD Achaea.
LabLOVE (Life On a Virtual Environment) is an evolutionary multi-agent simulation environment. It is fast, modular and extensible. Contains the reference implementation for the gridbrain algorithm.
A 2D Engine aimed to be a robust solution to handle most 2D games. The caveat to that is the code is in a constant flux with design changes and refactoring.
The Gamebook Engine is the first free, cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series, or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.
OpenFrag is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session. Compile instructions and dependencies can be found on the following wiki page: http://wiki.openfrag.org
This tool generates bitmaps from system fonts which can be converted for use in Doom engines supporting zdoom-style "font lumps" by using a utility like "imagetool".
A moderator bot designed for use with any FPS multiplayer game that supports the RCON interface. All extended functionality is implemented with LUA scripts, allowing for easy end user modifications and additions.
A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
CityBinder is used to create custom Bind Files for City of Heroes and City of Villains, and is designed to be extended easily. CityBinder saves a Profile for each Character, making Updating your Binds Very Easy.
This project is a portage of LUA on GP2X.
It uses LUA source code from 5.0 version and SDL toolkit from dev.gp2x.com
For more information see http://glua2x.memiks.info/