Showing 64 open source projects for "using"

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  • 1
    LumenLiquid

    LumenLiquid

    RPG Games without coding!

    LumenLiquid is a game engine which offers high flexibility. Every user can create his own game without having to worry about code. Trough the high customisation there are almost endless possibilities to create games and stories. To show up the endless possibilities, LumenLiquid is deployed with an example game, Fabled Lands. The story is taken from the homonymous books written by Dave Morris and Jamie Thomson.
    Downloads: 1 This Week
    Last Update:
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  • 2

    MekaWars

    Programming-game written in Lua

    ...In this case the game is set in outer space and the players write the control script of star-fighter pilots and star-ship captains. The players write the AI of their bots using the Lua programming language.
    Downloads: 1 This Week
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  • 3
    A Far West themed 2D shooter featuring bullet time. Made in Lua using the Love2D library (http://love2d.org).
    Downloads: 1 This Week
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  • 4
    Game project. Developping with IRRlicht C++, IRRKlang. Features: Source will be created using IRRlicht, IRRai . Editor with game engine.
    Downloads: 1 This Week
    Last Update:
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  • 5
    WiiuseL is a Lua API to use wiimotes on your computer. This API is built on top of the excellent API wiiuse using the C api of Lua.
    Downloads: 0 This Week
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  • 6
    LitTech
    LitTech is a 2D game engine framework which is programmed in Delphi and ASM. The engine relies on plugin usage to perform its tasks and is thus not internally bound to any hardware specifications. Pre-built plugins (e.g. DX9, FMODEx) are included.
    Downloads: 1 This Week
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  • 7
    The project 'MultiVerse' will be an open, decentralized, 3D virtual world where players and server owners can create or import content, build objects and define custom behaviour using scripts. Players can interact with objects in various ways.
    Downloads: 1 This Week
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  • 8
    Recoding Star Wars Jedi Knight: Jedi Academy from ground up in C++ and Lua, using Quake 3 as a base.
    Downloads: 0 This Week
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  • 9
    Oldschool RPG - (Dungeon Master-clone) coded in c++ using the SDL library (targeting OpenGL) with scripting functionality from the library LUA making it portable to a wide range of platforms.
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    Downloads: 1 This Week
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    Total Network Visibility for Network Engineers and IT Managers

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  • 10
    Darius Tower Defense
    A tower defense game using the Spring Engine. Weekly releases are available from the website below.
    Downloads: 0 This Week
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  • 11
    Virtual Reality Chat (VRC) is developed using a framework (Yaf3D) which combines robust software libraries such as OpenScenegraph, Lua, ReplicaNet, and more. VRC provides text and voice chat in a 3D environment. YAG 2002 project is their home.
    Downloads: 0 This Week
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  • 12
    UnBGameDev is a student game development project at the University of Brasilia/Brazil. Our main goal is to learn by means of producing small games using free technologies, such as Ogre3D, Lua and Microsoft XNA.
    Downloads: 1 This Week
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  • 13
    The ZFX-Comunity-Engine is a realtime 3D engine developed from the members of the ZFX-Community. It supports different render-APIs like D3D and OpenGL aud works on differents platforms like Windows, Linux, BSD and others.
    Downloads: 3 This Week
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  • 14
    Alien Cube will be a tribute to Team17's Alien Breed series made as a first-person shooter using the Cube engine. It will feature multiple level sets, several weapons, and loads of aliens to kill!
    Downloads: 0 This Week
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  • 15
    The RockMUD project is a new MUD codebase written in C and Lua. The goal of RockMUD is to create a stable C MUD engine that can be easily expanded and customized using the Lua scripting language. RockMUD is based off of SocketMUD by Brian Graverson.
    Downloads: 1 This Week
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  • 16
    gmodes
    Examples how to make basic and clever addons and gamemodes using GarrysMod. Also in our svn repository there is a list of stuff maded by members of gmodspain.com. Those files enable future improvement and modifications for lua coders.
    Downloads: 3 This Week
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  • 17
    Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
    Downloads: 0 This Week
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  • 18
    An 3D space ship game, as a re-make of the original space invaders. Using 3D models for the ships, and raw terrain files. It is an Ogre 3D based project, Ode library for the physics, FMOD for the music layer and RakNet for the network layer.
    Downloads: 0 This Week
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  • 19
    Cross platform Space-based MMORPG: spaceship construction using basic bricks of structural elements with infinity modularity. Space exploration and trading, factory building, spaceship and weapon creation, development of guilds and politics.
    Downloads: 1 This Week
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  • 20
    This tool generates bitmaps from system fonts which can be converted for use in Doom engines supporting zdoom-style "font lumps" by using a utility like "imagetool".
    Downloads: 13 This Week
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  • 21
    A rpg game based in a western-fantastic world, using Ogre for graphics, Ode for Physics and Lua for scripting.
    Downloads: 1 This Week
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  • 22
    Kingdom of beasts (KoB) is a Fantasy, Medieval, Real time Strategy Game. using Stratagus as game-engine. KoB will be different (in some way) than the other rts games.
    Downloads: 0 This Week
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  • 23
    "The gAIme" is the real time strategy where player can code AI for his units using scripting language (LUA) or special logic editor. Play and survive in this bot's world!
    Downloads: 0 This Week
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  • 24
    This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
    Downloads: 0 This Week
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  • 25
    The time of Archmages will be an open-source MUD game. Players can be connected to the game server using either a special client or through IRC or they can use a Web-interface. This means that a player can reach the server from virtually any platform.
    Downloads: 0 This Week
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