Travel the lands, take quests from kings, delve into ancient ruins, and battle strange creatures in this new RPG. Features an automatically generated world to ensure replayability and tactical combat to keep players on their toes.
morph is a complete game engine based on the ioquake3 engine, the goal is to implement an engine that can have more actual features for the current generation of games.
Realism based first person shooter running on the XreaL engine, featuring a single player campaign and online multiplayer gametypes
Discontinued on this engine, feel free to use the code.
This project is for a completely open ended PvP system for Ascent based MMORPG servers. This involves custom npc's and the ability to capture cities around Azzeroth, this project is used in conjunction with Hypnotic WoW at www.hypnotic-wow.com
WoWsr is Java application for uploading screenshots from World of Warcraft to Flickr. In combination with the WoWsr Add-on for World of Warcraft, WoWser uploads and tags screen shots. Location data is tagged using the vGeo machine tag format.
An attempt to fill in the void of affordable/open-source MMO engines written in C#. Newly updated using XNA, Lidgren and a custom physics engine. Checkout the ForgeRealm project which we have now merged with.
ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
Eye of God (EOG) is a generic component based framework for application development in particular videogames.
It provides a way to build game engines in a structured and robust manner.
Operation: Assassination is an assassination Simulator, where you can use Lua to create your own scenarios. Maps can also be made for this game, with adjustable weapons.