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Tick5 is a board game known as gomoku, omok, piskvorky or wuziqi. Tick5 has a built-in AI and also allows users to build their own AI with script language Lua. Tick5 runs cross-platform and has both GUI and textual version.
Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
Kingdom of beasts (KoB) is a Fantasy, Medieval, Real time Strategy Game. using Stratagus as game-engine. KoB will be different (in some way) than the other rts games.
This addon provides a tool to determine who is most deserving of a given piece of loot based on the work they've done for the guild vs. how they have been rewarded in previous raids. This will eventually work to be an addon/extension of CT_Raidtracker.
CityBinder is used to create custom Bind Files for City of Heroes and City of Villains, and is designed to be extended easily. CityBinder saves a Profile for each Character, making Updating your Binds Very Easy.
The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
Lienzo is a gtk-Canvas and Lua program to work in geometry. Unlike others like Cinderella, Cabri, DrGeo, etc... this one focuses in algorithms, not in static figures. the lua interface allows to work with programable objects.
Muster is a PHP/MySQL guild roster management application for World of Warcraft guilds. Muster maintains roster information such as character info, gear, and keys. Roster updates are performed by LUA addons in conjunction with a simple upload application
This project is a portage of LUA on GP2X.
It uses LUA source code from 5.0 version and SDL toolkit from dev.gp2x.com
For more information see http://glua2x.memiks.info/
"The gAIme" is the real time strategy where player can code AI for his units using scripting language (LUA) or special logic editor. Play and survive in this bot's world!
Dreamgate aims at providing MUD players with scriptability on par with zMUD or MUSHClient. Currently we are working on the core processing and scripting architecture. The client can be used as a proxy between the server and a graphical client.
This project is set up for many programming projects to be started, but most likely never finished. This project will be used mostly to use the SVN Server, and to gain experience working with SVN with a variety of programming languages.
The goal of spacesim is simulation of a battles in free space. Unlike other such games, spacesim models management of the ship from the point of view of the captain, instead of the pilot. It allows management of the ship of several players at one time.