Showing 10 open source projects for "lod"

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  • 1
    Ambient

    Ambient

    The multiplayer game engine

    Ambient is an open-source, cross-platform runtime and engine for building and deploying high-performance multiplayer games and 3D applications, using a modern stack built on Rust, WebAssembly (WASM), and WebGPU. It aims to make multiplayer game development accessible and flexible, providing an entity-component-system (ECS) at its core that doubles as a real-time in-game database; everything in the game — from world objects to runtime data — is represented as entities + components, which can...
    Downloads: 1 This Week
    Last Update:
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  • 2
    FarPlaneTwo

    FarPlaneTwo

    Level-of-Detail renderer in Minecraft. Allows for render distances

    FarPlaneTwo is an experimental open-source Minecraft mod that introduces a Level-of-Detail (LoD) terrain rendering system designed to dramatically extend how far players can visually see across the game world. Instead of rendering distant terrain using the same detailed chunk system as nearby areas, the mod generates simplified representations of terrain that require far fewer resources to display. This approach allows players to view landscapes at extremely large distances while maintaining acceptable performance levels. ...
    Downloads: 3 This Week
    Last Update:
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  • 3
    OpenDiablo2

    OpenDiablo2

    An open source re-implementation of Diablo 2

    This is an open-source re-implementation of the classic action-RPG Diablo II (including its expansion) — or rather, a game engine that can run it. The engine is written in Go and cross-platform, aiming to bring the feel of the original 2000s-era ARPG to modern systems. Because the project does not include the original game assets, users must supply their legally purchased copy of Diablo II / Lord of Destruction; the engine then loads the MPQ archives and runs the game. The project is...
    Downloads: 7 This Week
    Last Update:
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  • 4
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 4 This Week
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  • 5
    An account, character and item manager for Diablo II: Lord of Destruction. MuliFex is a Swiss Army Knife that makes the life of a Diablo player on Battle.net more enjoyable. MuliFex employs Java (and some native Code) and runs on Windows and Mac OS X.
    Downloads: 0 This Week
    Last Update:
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  • 6

    mialib

    a realtime graphics library

    mialib is a core library for game development and interactive graphics research, this has utility modules and defines a framework for developing graphical applications like games.
    Downloads: 0 This Week
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  • 7
    Downloads: 0 This Week
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  • 8
    A openGL/openAL/bullet physics based game engine written in C++ for Linux Operating systems
    Downloads: 0 This Week
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  • 9
    This is my current project. The base idea of the game is currently Diablo 2 LOD, but it should evolve. If you would like to join, contact me at virgul.thriss@gmail.com. Most help needed is around Art, Story Line, names, Ideas, and Beta Testing.
    Downloads: 0 This Week
    Last Update:
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  • 10
    This is a character and items editor for the game Diablo 2 (D2). This also features updates for the expansion pack Diablo 2 LOD. Features include stat editor, money, inventory, and gem upgrade system. Donations are needed and will soon be accepted!
    Downloads: 5 This Week
    Last Update:
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