Showing 73 open source projects for "high level assembler"

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  • 1
    PuerTS

    PuerTS

    Write your game with TypeScript in UE or Unity

    Write your game with TypeScript in UE or Unity. PuerTS can be pronounced as pu-erh TS. PuerTS is a TypeScript programming solution within game engines. Facilitates game-building processes by combining JavaScript ecosystem with the rendering power of professional game engines. In contrast to lua script, TypeScript supports static type checking, which significantly improves code robustness and maintainability. High efficiency: supports reflection binding throughout the platform (engine), no...
    Downloads: 0 This Week
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  • 2
    Trial

    Trial

    A modular Common Lisp game engine

    Trial is a real-time, 3D game engine written in Common Lisp, offering a modern and modular approach to game development using the expressive power of Lisp. Built on top of the cepl graphics framework, Trial combines live-coding capabilities with powerful abstractions for building simulations, scenes, and interactive applications. It emphasizes flexibility, clarity, and developer control, making it an appealing choice for experimental games, visualizations, and research projects that benefit...
    Downloads: 5 This Week
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  • 3
    Clay

    Clay

    High performance UI layout library in C

    Clay (short for “C Layout”) is a high-performance 2D UI layout library in C, offering a declarative, Flexbox-like layout model with microsecond performance. It features a single-header design, zero dependencies, and support for WebAssembly, making it lightweight yet powerful for responsive UI rendering. The Clay macro by default accepts an ID as its first argument, which is usually provided by the CLAY_ID() convenience macro. Elements can also be created with auto-generated IDs, by using the...
    Downloads: 1 This Week
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  • 4
    Mach Engine

    Mach Engine

    Zig game engine & graphics toolkit

    Mach is a game engine and graphics toolkit written in Zig, built with the goal of enabling high-performance, truly cross-platform 2D, 3D, GUI, and visualization applications. The project aims to deliver a modular, robust foundation where graphics, input, windowing, and rendering are unified under a modern, low-level but ergonomic API. Because Mach is written in Zig (with some shader code / WGSL), it leverages Zig’s performance and modern systems-level features while offering safe-ish abstractions compared to raw graphics APIs. ...
    Downloads: 0 This Week
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  • 5
    Pokete

    Pokete

    A terminal based Pokemon like game

    ...Imagine that you’re a Pokete Trainer and you travel around the world to catch/train as many Poketes as possible with the ultimate goal of becoming the best trainer. First of all you get a starter Pokete (Steini), that you can use to fight battles with other Poketes. Use W, A, S and D to move around. When entering the high grass (;), you may be attacked by a wild Pokete. By pressing 1 you can choose between the attacks your Pokete has (as long their AP is over 0). By pressing the according number, or navigating with the * cursor to the attack and pressing Enter you can use the attack selected. The wild Pokete will fight back, but you can kill it and gain XP to level up your Pokete. ...
    Downloads: 0 This Week
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  • 6
    Diplomacy Cicero

    Diplomacy Cicero

    Code for Cicero, an AI agent that plays the game of Diplomacy

    The project is the codebase for an AI agent named Cicero developed by Facebook Research. It is designed to play the board game Diplomacy by combining open-domain natural language negotiation with strategic planning. The repository includes training code, model checkpoints, and infrastructure for both language modelling (via the ParlAI framework) and reinforcement learning for strategy agents. It supports two variants: Cicero (which handles full “press” negotiation) and Diplodocus (a variant...
    Downloads: 0 This Week
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  • 7

    Arnis Minecraft city generator download

    Generate any location from the real world in Minecraft Java Edition

    This open source project written in Rust generates any chosen location from the real world in Minecraft Java Edition with a high level of detail. By leveraging geospatial data from OpenStreetMap and utilizing the powerful capabilities of Rust, Arnis provides an efficient and robust solution for creating complex and accurate Minecraft worlds that reflect real-world geography and architecture. Arnis is designed to handle large-scale data and generate rich, immersive environments that bring real-world cities, landmarks, and natural features into the Minecraft universe. ...
    Downloads: 69 This Week
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  • 8
    Speed Dreams : an Open Motorsport Sim
    ...https://forge.a-lec.org/speed-dreams/speed-dreams-code/ This SourceForge project will be kept as a read-only archive and will be eventually removed! Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and growing community. It mainly aims to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, while constantly pushing forward visual and physics realism. ...
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    Downloads: 311 This Week
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  • 9
    Willy the Worm

    Willy the Worm

    Willy the Worm is an 2d side scroller arcade stye game

    ...This Python remake features fullscreen support, customizable controls, adjustable game speed, and even mouse support for modern players! Challenge yourself across multiple levels of increasing difficulty, earn points, and compete for high scores. The included level editor lets you create and share your own Willy adventures, while the HD sprite tool allows you to give Willy a high-definition makeover. With its simple controls, colorful graphics, and addictive gameplay, Willy the Worm offers hours of family-friendly fun for gamers of all ages. This FOSS project invites contributions and modifications from the community - bring your own twist to Willy's wormy world!
    Downloads: 0 This Week
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  • 10

    cfe

    Framework for producing web-based database applications

    Sophisticated environment for developing web-based applications. It includes lots of handy low-level components including: 1/ mySql interface, including table creation, tables as class, query as iterator 2/ html generation 3/ multi-lingual ability 4/ html form field handling 5/ etc. On top of this is a high-level framework that allows rapid development of database apps including seach/create/display/update, user navigation between related entities and much more. ...
    Downloads: 0 This Week
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  • 11
    RetroGear

    RetroGear

    SDL based generic 2D game engine

    ...Some of the features offered by this game engine are: A basic but pratical game states management (screen titles, pre-game, game, game over, etc ...) Management of 2D maps, with practical and useful tools for managing graphics, scrolling and collisions. Functions for handling graphics at high and low level, with the addition of functionality to the management of animations of the game entities, in a fully automatic manner. Management of basic audio Scope of game dynamics and designed to be used in a variety of game types, so easy and fast, thanks to the dedicated functionality.
    Downloads: 0 This Week
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  • 12
    Source Engine

    Source Engine

    Modified source engine (2017) developed by valve and leaked in 2020

    The Source Engine repository under that particular GitHub user appears to be a custom (or forked) version of a game engine — likely an engine derived from or inspired by the classic Source engine lineage (or at least the name evokes that lineage). However, publicly-available documentation, community support or clarity about the project’s scope and maturity seems limited: the repo does not clearly advertise a full engine release or wide adoption. As such, it feels more like an experimental or...
    Downloads: 252 This Week
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  • 13
    Script Hook V .NET (SHVDN)

    Script Hook V .NET (SHVDN)

    An ASI plugin for Grand Theft Auto V

    ScriptHookVDotNet is an open-source scripting framework for Grand Theft Auto V that enables developers to create and run custom scripts using languages such as C# and VB within the game environment. It acts as a bridge between the game engine and managed code, allowing modders to interact with game systems through a structured and object-oriented API. Built on top of the original Script Hook V, it simplifies the scripting process by providing higher-level abstractions and reducing the need...
    Downloads: 50 This Week
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  • 14

    D2X-XL

    OpenGL port of the classic 6dof 3D shooter Descent

    D2X-XL is an OpenGL port of the classic 3D Shooter game Descent 2 for Win32, Linux and Mac OS X, containing many enhancements and bug fixes while preserving full backwards compatibility.
    Downloads: 3 This Week
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  • 15
    VRWorkout

    VRWorkout

    High-intensity virtual reality workout game

    ...Physically engaging experience with elements of calisthenics, high-intensity interval & circuit training. Activates your whole body compared to just certain areas with squatting, pushups, side planks, crunches, jumping, burpees and more.
    Downloads: 0 This Week
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  • 16
    Charlatano

    Charlatano

    Proves JVM cheats are viable on native games

    ...Turning off visuals or using a screenshot blocker (like hypervisor-powered protection against screenshots in Kaspersky) can potentially allow you to play on leagues like ESEA for weeks or months. Charlatano uses strong humanizing settings that bring the public the next step in free and open-source cheating software! Aim assistance mode for professional and high-level players. Bone trigger, reduced flash. Stream-proof OpenGL overlay with box and skeleton ESP. /Glow ESP (not stream-proof) Humanized bunny hop using scroll input. "Flat" aim bot with traditional linear-regression paths (not safe for use on leagues! use "PathAim" instead)
    Downloads: 5 This Week
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  • 17
    FPS Sample

    FPS Sample

    A first person multiplayer shooter example project in Unity

    The FPS Sample was created for internal validation of features and packages available at the time of Unity 2018.3 and is available for download including all assets. Game code that includes unsupported custom netcode with an authoritative server architecture supporting up to 16 players (not recommended for use in production). It’s intended as a source of inspiration and learning for intermediate and experienced developers using Unity 2018.3 or Unity 2018.4 LTS releases. It’s using...
    Downloads: 6 This Week
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  • 18
    cantorbl

    cantorbl

    beamshot octave scripts and bike light driver

    Light intensity distribution (LID) of a lamp can be measured by taking wall/ceiling beamshots with a digital camera. The scripts process jpgs images (that have to be processed from raw data) and visualize the LID nicely. Driver: Linear, using AMC7135 and Atmel AVR ATtiny45, Li-Ion battery powered. The firmware provides convenient control - bikelight-specific. Below are firmware features
    Downloads: 0 This Week
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  • 19

    BWEM

    Fast and robust map analyser for Brood War.

    Brood War Easy Map is a C++ library that analyses Brood War's maps and provides relevant information such as areas, choke points and base locations. It is built on top of the BWAPI library. It first aims at simplifying the development of bots for Brood War, but can be used for any task requiring high level map information. It can be used as a replacement for the BWTA2 add-on, as it performs faster and shows better robustness while providing similar information.
    Downloads: 1 This Week
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  • 20
    SoftPixel Engine

    SoftPixel Engine

    Realtime 3D engine for game development

    The SoftPixel Engine is an OpenSource high level realtime 3D engine for C++ (GNU C++ & VisualC++). It supports Direct3D11, Direct3D9, OpenGL 1.1 - 4.1, OpenGL|ES 1.1 and OpenGL|ES 2.0 and runs on Windows, Linux, Android and iOS.
    Downloads: 0 This Week
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  • 21
    Turbulenz Engine

    Turbulenz Engine

    Turbulenz is a modular 3D and 2D game framework

    ...The engine is designed to support rich multimedia applications without the need for plugins, using modern web technologies for graphics, physics, input, sound, networking, and asset management. It includes not only the low-level APIs for rendering and resource control but also high-level systems like scene graphs, animation, physics modules, and service APIs that handle game-specific features like leaderboards and multiplayer. Because it’s modular, developers can pick and choose the systems they need or build on top of the framework to create custom tooling and workflows tailored to their projects. ...
    Downloads: 0 This Week
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  • 22
    RPGWorldModel is an object-oriented, abstract framework for creating world models for RPG/MMORPG games. It contains both high level, abstract objects as well as some basic implementation, but most important, it allows extentions to be made by developers!
    Downloads: 0 This Week
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  • 23

    Object-oriented Simple DirectMedia Layer

    High-level C++ framework to ease game development

    OSDL: Object-oriented Simple DirectMedia Layer. OSDL is a high level open source (LGPL/GPL) portable multimedia library, built upon Sam Lantinga's SDL (http://www.libsdl.org). Its goal is to provide a high level C++ framework to ease game development.
    Downloads: 0 This Week
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  • 24
    PTkEI2

    PTkEI2

    The Python/Tk Empire Interface

    ...Ptkei (the client's nickname) provides a powerful graphics based interface to what would otherwise be a purely terminal based game. This client functions solely as a client. In order to use this program effectively one must be familiar with Empire. Python is a very high-level interpretive programming language. Ptkei uses this language (and its interface to Tcl/Tk) to provide a flexible, portable, and fast interface. Thanks to the developers, contributors and maintainers of PTkEI. Ptkei 1.18.1 was released on September 07, 2003. I have updated the client so it is compatible with the 4.3.XX Empire Server. ...
    Downloads: 0 This Week
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  • 25

    libanvil

    C library for manipulating Minecraft world data

    Libanvil is a C library for manipulating Minecraft world data, designed to be as simple and efficient as possible. It provides full read and write support for region data in the Anvil file format, with support for other game files planned. It includes APIs for both low- and high-level access.
    Downloads: 0 This Week
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