Showing 6 open source projects for "depth map"

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  • 1
    Isometric City

    Isometric City

    IsoCity: City building simulation game

    Isometric City is a JavaScript-based interactive map and city builder engine that creates richly detailed, isometric-pixel graphics in web browsers, allowing developers and designers to prototype urban environments, tactical games, or cartographic visualizations. It uses optimized rendering techniques to draw tiles, buildings, roads, and terrain in isometric perspective, giving depth and dimension without 3D complexity, and includes a set of modular components so custom art or tile sets can be slotted in effortlessly. ...
    Downloads: 2 This Week
    Last Update:
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  • 2
    ViZDoom

    ViZDoom

    Doom-based AI research platform for reinforcement learning

    ...Async and sync single-player and multi-player modes. Fast (up to 7000 fps in sync mode, single-threaded). Lightweight (few MBs). Customizable resolution and rendering parameters. Access to the depth buffer (3D vision). Automatic labeling of game objects visible in the frame. Access to the list of actors/objects and map geometry.ViZDoom API is reinforcement learning friendly (suitable also for learning from demonstration, apprenticeship learning or apprenticeship via inverse reinforcement learning.
    Downloads: 0 This Week
    Last Update:
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  • 3
    Marvel Rivals Tracker

    Marvel Rivals Tracker

    Marvel Rivals Stats, Hero Tracker, Game Analytics, Match History, K/D/

    ...Stay ahead of the competition with hero and map analytics, win/loss tracking, and custom stat reports. Marvel Rivals Tracker Download in files.
    Downloads: 1 This Week
    Last Update:
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  • 4
    A Rogue/Fate like game for the terminal.
    Downloads: 0 This Week
    Last Update:
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  • Stop Cyber Threats with VM-Series Next-Gen Firewall on Azure Icon
    Stop Cyber Threats with VM-Series Next-Gen Firewall on Azure

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  • 5
    Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
    Downloads: 0 This Week
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  • 6
    A modification of the Quake 1 engine. To compile under Dev-c++ and only use C/C++ code, opengl render and add some nice features like half-life model/map loading. OpenGL Depth Of Field/Anti Aliasing/Motion Blur
    Downloads: 0 This Week
    Last Update:
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