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Starting out as a studentproject, with the goal of doing a remake of Zelda in 3D, the project has later evolved into a general 3D game engine. The final result of the studentproject is available for downloading. The generic engine is under development.
A fun side-scrolling arcade game centered around an iconic hero, Peter the Anteater, whom must jump and eat his way through a harsh unforgiving world infested by a strange alien ant army.
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Metamod:Source is an API manager that sits in between the Half-Life 2 Source
Engine and game/mod DLL, allowing loaded Server Plugins to intercept and
override calls passed in between; similar to Metamod for Half-Life 1.
A C++-based character management software for The Dark Eye, third edition (note: TDE v3 was only released in German (as "DSA")). Planned to include an IRC client with game-relevant additions like automated skill checks. This project also houses h422, a
A simple puzzle made with C++, SDL, FMOD Ex and some Lua script. The game objective is to complete the path between the starter and finish points by moving the blocks (runes).
Kanji learning software for the Psp. Create Kanji/Hirigana/Katakana lists and practice remembering their pronunciation/translation through flashcards quizs. Aims to be estheticly pleasing and can be used as a Kanji dictionary.
"Diameter" - is an arcade-style game with elements of economy and adventure. Project's main objective is to make a distinctive game with a storm gameplay and simultaneously alluring with its world. Plus, the main mood will be funny, but thus be serious.
frozen-bubble-menu a tiny graphical user interface to set up parameters only available with the command line interface (like enable/disable sound or visual help) and launch frozen-bubble. The goal of frozen-bubble-menu is to help the end-user.
A platform fighting game engine, quite similar to Super Smash Bros., with the flexibility for (non-)commercial developers and the simplicity for those without programming experience. To give it a simple description, it's "the MUGEN of Super Smash Bros."
A project to reverse-engineer and recode (from scratch, but using the original datafiles) the 3D role-playing / shooter games from Looking Glass (System Shock and the Ultima Underworlds)
The Gamebook Engine is the first free, cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series, or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.
Here is a little utility I wrote to facilitate my work when I have to try methods on deciphering coded messages. Well, of course for all those who do not treasure hunts, it may seem slightly unnecessary. So for them, it can also be used to encode a messa
DyConnect is a cross-platform networking library for C++. Features include: synchronized variables for rapid development of networked games, multi-threaded TCP/IP, low-level UDP sockets, support for IPv4 and IPv6, and data compression.
H4Ck3Rs_ Virtual Desktop is a modification of YVD By Xerocreative. Legend Zero has modded this program heavially to work with the H4Ck3Rs_ Online TCG. Legend Zero is currently at stage 1.4 of this modification.
TScript is an opensource scripting engine, including two demos and some tiny games written in it by friends. It's easy to make your system configurable at a script level by adopting TScript. Please refer to http://tscripta.sf.net
This is a First person shooter based on the low polygon rendering engine cube.
The altimate aim of this project is to devlope a Counter Strike like FPS LAN game.
[Soon will be updated]
Allegiance is a 3D space shooter/sim with support for up to 200 players, with distinct research paths, a dedicated commander position, RTS style 3D interface and teamwork-based gameplay style. http://en.wikipedia.org/wiki/Allegiance_(computer_game)