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Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
A suite of games. Games include sudoku, wordhunt, tritowers, videopoker, flogthedoplhin, threescompany, compile4, consume21, foxyboxy, secretphrase and some dart board games. Ever play megatouch? Try these, they're free. Now for Windows too!
MegaZeux (MZX) is a simple but powerful game creation system. It currently officially builds on Windows (9x, 2k, XP), Linux (multiplatform), and MacOS X. Versions prior to 2.80 are available only for MS-DOS.
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A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
A Nethack clone built with the Irrlicht game engine.
My goal is to build a nethack clone wich can be played like Diablo.
-2d Tile Graphic
-Interface as easy as possible without any loss of game depth.
-Possible to run on a linux and windows system
A port of Quake 1 to Direct 3D. This is a native port, not using any wrappers or suchlike. Direct 3D 9.0c is used, and all of the code has been written from scratch to replicate as much of GLQuake's functionality as possible.
Skeleton is a graphical coding environment to easily create and modify rooms/areas
of MUDs basing on the Evermore Core Library (EverLib - see www.evermore.de).
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`Tetra' is a board game, the 3D extended version of `Chinese Checkers' (see detail at: http://en.wikipedia.org/wiki/Chinese_Checkers). Our project `K.L.'s Tetra' is a platform for Tetra game play.
Este software consiste en permitir tranformar un joystick de videojuegos de pc, en un instrumento musical.
Se realiza por intermedio del envio de señales MIDI dependientes de los estados del joystick.
Globulation 2 is an innovative Real-Time Strategy game which reduces micro-management by automatically assigning tasks to units. The player chooses the number of units to assign to various tasks, and the units do their best to satisfy the requests.
The object of the game is to outmaneuver your opponent and be the first to outline a square, called a quod, by capturing its four corners with your colored attacking pieces.
Teaches the Japanese Kana using a repetitive approach. You must quickly enter each Kana's romanji when it falls from the top of the screen. By the time you have completed all 30 levels you will know the romanji and pronunciation for every Kana character
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UPDATE 2012-08-15: Software license has been updated to the MIT License! In the source files it still say GPL, so please just ignore that. All of the code is...
A simple dual n-back trainer, written in C++, and using SDL (and only SDL). Designed to mimic the simple training scheme outlined in Jaeggi's paper on developing working memory, it features a professional voice artist for the letter sounds.
Annchienta is a 2D isometric game engine for RPG games, but can be used for other games as well. We also release the games here as well. These games are mostly set in a fantasy world, combining an epic and tragic quest with fun and challenging gameplay.