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Havoc is a python game power by pygame. A bidimensional old school shot'em up with an improved ai, different weapons and different kinds of enemies with different abilities.
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EVE-Online character monitor written in python using pyQt. Monitoring of multiple characters is supported. Application will dock into system tray and stay there.
Discovery of Space is an Realtime Strategy Game with elements of RPG and Economics Simulation. It is designed for Massive Multiplayer Online Gaming ( MMOG )
A collection of tools and engine pipeline support for game projects: Goal is to make the construction of specialized game engines a fast and flexible process. Current target language/platform is Flash/haXe.
Betel is a physics and graphical engine for "paper puppet" animation - cut-out images can be assembled with pivot points, and then animated using the mouse or recorded movements.
The Unknown Horizon project aims at creating an open source realtime economy simulation game with strategy elements in an isometric 2D engine loosely oriented towards Sunflower's Anno series.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
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MasterBot is a platform for BZFlag servers that allows for advanced control and reporting of BZFS in the aid of server network, league, or tournament applications.
Turkish Airborne Simulator is a 3D flight simulation. You can fly above the all earth surface or roam the earth with using mouse like Google Earth. TAsim is based on OpenSceneGraph and VirtualPlanetBuilder.
The goal of this project is to create a highly configurable real-time strategy game that works on as many platforms as possible and is open and modular in design so that users can easily create their own maps, units, and campaigns.
Riven Wahrk is a reimplementation of the Riven puzzle game engine. It is designed to act the same as the original, but run on other operating systems (primarily Linux). It requires the original game for the art such as pictures and music.
A project which aims to develop a trivial game playable across networks/Internet. The source is written in C by rookie developers/programmers, just for having fun of it and learn and improve their skills.
HexReMapper allows the user to create customizable hex-based game maps. It is modeled after Arr-Kelaan's Hexmapper but includes an easier to use GUI, support for more than two layers, and the ability to resize and shift maps.
A Java game inspired by flowing water. Direct several streams of different colored "fluid" into different areas (holes) until they're "full." You use the mouse to click and drag blocks around to redirect the "fluid" Each level gets more difficult.
Subverse Project is a system to agent interaction in a virtual world with objective of studies and learns of Artificial Intelligence algorithms. It is a set of parts to create a simulated environment of Artificial Inteligence and learning.