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Right now we\'re in a stepping stone stage. We\'re ditching all the Quake 2 code, so we\'re drafting some new specs. For all those that are wondering when it\'s going to be done, just remeber the famous J. Carmack line. \"When it\'s done.\"
-junkieboo
Simulacra is intended to be a standards-based framework for Play-by-Email/Web simulation games. It is written in Java, and uses XML as the transport mechanism. In addition, OpenPGP will be used for security and authentication puposes.
This project aims to create a searchable archive (for several OSes) for the popular webcomic College Roomies From Hell!!!, located at http://www.crfh.net. The final code can hopefully be modified to help other webcomics and similar projects.
CyberDweller : a multiplayer SimCity clone with web based interface. Game in progress 50x50 map, 20% water, 20% hills, 100 user limit (95 open as at Nov 16 2001 - sign up now, game has started!!)
SINS battle
A multiplayer real-time strategy game.
You must gather ressources to expand your colony and train units. You lead your units to war with allies against the ennemies. The game ends with victory when the ennemy is down
Simple Real Time Strategy Engine provides a simple way for creating Java multiplayer games that can be played with a small delay between users action the actual response in the game.
The programmer can focus on his game and the engine does the communica
Foobase is intended to be a simple replacement for entering/viewing games of chess in chessbase databases. In the future, other database formats may be supported as well.
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"Final Empire" is a turn-based strategy-game in the tradition of "empire", "empire deluxe", "civilisation", etc. The player's task is to explore the world and conquer cities with different units like armys, airplanes and ships.
This project is a repository of the Quake code ported to handhelds running Linux and PocketPC. That means it'll run on the iPAQ and other similar devices, either under X, Qt/Palmtop or PocketPC. It is optimized for CPUs without FPUs.
hexx is intended to be a client/server multiplayer game using platform independent graphics, scripting, and communication layers.
It is somewhat along the lines of battle (http://battle.pbem.net/) but much more interactive and graphical.
A 3D (openGL) tank game based loosly on scorched earth, but including a single player element. The goal is to kill the other tanks and as much terrain as possible.
We are a completely new mud engine not based on any previous ones but taking their best features, optimizing them and putting them to use. The source code is mainly written in C++ and is aimed to be as multi-platform as possible.
Colonize the universe, trade with your friends as well as your enemies, Begin with alliances to end with total domination. Only you can choose how to play this game. Possiblitly exist that the universe is ever expanding. Idea is that users are both cli
Ingens Mundus is a new generation of MMORPG allowing dynamic flexibility and unparalleled growth potential. Mundus is designed to allow the player to command NPCs by assigning player programmable AIs to them.
Pyplace is a toolkit which helps Python developers to render data as isometrically viewed 'places' around which the user can navigate.
The look and feel by version 1 will be similar to an early UO or AOE, but only a few unit sprites & no network
A warehouse of utilities and story source-code for Inform-based interactive fiction stories. Include simple examples of how to write inform, to libraries of useful utilities and objects, to full game source-code.
We are developing a gaming engine that can be used for either online planetary based strategy games , backend systems for Torque based games or online planetary/resource based gaming leagues.
A multiplayer recreation of what Digital Integration did in the 1990s
GeoME (Geographic Military Enviroment) is a project to create a battlefield simulation framework, which can then be used for various projects. Our project has been influenced by games like Carrier Command, Hind, Apache and Battlezone.
GEMpire is a free, multiplayer, client/server, Empire game written in java, similar in basic concept to Empire Deluxe. It has been written to allow the rules of empire to be altered to explore interesting variations. Because of its client/server archite
Omega is a roguelike game originally written by Laurence Brothers in the late 80s. It was the first roguelike game with a large "countryside", plot development, quotable quotes, and a sense of humor.