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Context for your AI agents
Crawl websites, sync to vector databases, and power RAG applications. Pre-built integrations for LLM pipelines and AI assistants.
Build data pipelines that feed your AI models and agents without managing infrastructure. Crawl any website, transform content, and push directly to your preferred vector store. Use 10,000+ tools for RAG applications, AI assistants, and real-time knowledge bases. Monitor site changes, trigger workflows on new data, and keep your AIs fed with fresh, structured information. Cloud-native, API-first, and free to start until you need to scale.
GothWaG (Gothic WarGame) is a turn-based war game written in Java usable on the net. It will support: different races, armies, infantries, cavalries, monsters, warmachines and a good artificial intelligence for single match.
KMush is a simple MU* client intended for the K Desktop Environment. It is written in Java using the Qt Jambi bindings. Its intended use is for soft-coding and role-playing in MUSH environments.
LamaDict is englist to czech and czech to english dictionary for mobile phones. It is written in j2me. Word database is taken from http://slovnik.zcu.cz
SleekIce is an easy to use game engine used to write games in Java. This will allow a game programmers to devote more time and thought to their game content rather than how to make the game work.
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
A Java-based Commodore 64 emulator. Runs most of C64 games and many demos. Emulates CPU (6510), VIC-II (on a cycle level), SID (including filters, combined waveforms and bugs) and CIA. Easy to add to any web-page using Java/Javascript.
PocketGames aims to provide an extended library for several games, so that they can be used with PocketPC, Linux, Windows Mobile, Web Based systems, Windows, etc.
The Free Show is a real time, chat-like, telepathic-like 3D Game Environment consisting primarily of Humour.
You can go to http://www.thefreeshow.eu to read this SDK of a 3D Game/Chat Environment.
jstrips is a java MIDlet that allows you to display comic strips. It always download the strip of the day from various sites. An internet connection is required for the MIDlet to work.
TopBot is a robot for the online game TalesOfPirates.com. The goal is to provide a host of functions to simplify the game playing process. Run TopBot in the background and use 1024x768 fullscreen resolution. Currently only takes care of the popup code.
The original boggle is a very nice game, but that's no reason to stop there: arbitrary grid size, multi-language, letter frequency corrections and a host of other possibilities promise you won't believe what time it is already. :)
Burn your Neighbour is an administration site for this card game whihc uses EJB 3.0 and JSF(with AJAX) capabilities.
It is aimed to provide a sample of how to use these Java based technologies.
GPL MIDlet games collection. This name was initially choosen because we wanted to port Frozen Bubble to MIDlet devices. But there is already such a port, done by Glenn Sanson. The original idea remains but we want to use this space for other MIDlet games
scrabbleScore is an Java application used to determine the top score obtainable in a game of Scrabble. It takes an existing Scrabble board with words on it, a list of words, in conjunction with a tray of seven letters, and finds the best combination.
A Monopoly (tm) like game with AI, implemented using the source of Atlantik and monopd (see http://unixcode.org). All of the components are written in Java.
Do you have a Sudoku to solve? Or want to verify your solution? JSudokuSolver can do this for you! In contrast to other Sudoku solving tools, this program does so by using the same rules a human would. So you can improve your Sudoku solving skills.
A no limit Texas hold'em simulation system which allows different groups developing Artificial Intelligence poker players to compete against each other by using our system code. Visit www.seas.upenn.edu/~poker/ for info, source and docs.