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Originally a fork of Legend of Mazzeroth, this project aims to create an engine rather than a game. It aims to be a 2D MMORPG engine, fit for easy customization through Ruby. It also features an edit of Tiled, the map editor made at www.mapeditor.org
Doro is a textbased roleplaying gameengine, written in Ruby. It is designed to be modular and flexible replacement for traditional 'hardcoded' engines like Diku. Main website at http://www.foo.me.uk/doro/
FrakTal's objective is to create a game engine and a default game implementation of an innovative real-time strategy game concept in Far west environment. The main idea is that the player can customize his character to let him some autonomy.
A Javabasedengine used to play the game "Stratego". This engine manages board setup, play state and generates moves based on separate strategic models.
SykoSoMaTIC is a multiplayer online text-basedgameengine for *nix platforms. It aims to provide an easy-to-use framework that will allow for rapid development, and easy maintenance. Main repo is kept at sykosomatic.org/git
A game loosely based on the 1990 game by Sid Meier "Covert Action"
This is an open source game currently in planning stages being written in Java, that is loosely based off of the excellent "Covert Action" released in 1990.
You are a secret agent serving a government of your choice and you are responsible for bringing down some of the biggest criminal plots
The plan is to have a visually appealing functional game, in it's early stages there is no graphical interface or feedback and is entirely text driven. ...
Project Elemental Shattering (ES) is a role-playing game that has been in the design phase for many years. Its first incarnation is this MUD engine. A successful MUD project will lead to the inevitable graphical MMORPG!