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Calculate the number of solutions to place n queens on an n*n chess board, without any queen attacking each other. Options allow using rooks instead of queens, disabling knight attacks and setting the minimum distance between queens.
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This project is aiming at completing a library of open codes (mainly based on MATLAB at present) to deal with Dipoles-Cavity Interaction problems. Common methods, including Green's function method and Master Equation method et al, will be applied to the coding. Samples of calculations and standard comparison with publications using the library will be given for demonstration of the usage. Interface to some commonly used software, such as Lumerical FDTD...
Build custom robots in your browser with IncrediBots! Design your robot by drawing shapes, joints, motors, and more! Then, pilot your machine using your own custom key bindings. NOTE: OPEN SOURCE VERSION CAN BE DOWNLOADED FROM "FILES" TAB!
qrailway is a Qt/Linux based software to control model railways via a RS485 network of microcontrollers. All Information is available in german, please refer to Project Web for details.
It is an application to measure the Speed of the Human Brain.
This application is made as a project to measure the Speed of your brain. How fast is your brain as compared to other humans. As you all know the computers processors speed is measured in the MHz or GHz, as there are some standards to measure the speed of them. Bur unfortunatly there is no standard to measure the speed of human brain. So here comes the Brain Speed Test!
Provides access to Belkin Nostromo n50/n52 speedpads as more than simple USB keyboard devices via configuration GUI. Also includes a basic userland linux event interface and both OpenGL and OpenAL modules for video and audio.
PrechacThis is a web-based siteswap generator for jugglers. It finds all symmetric passing patterns fulfilling given constraints like period-length and maximum height of throws.
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A high-level interface for low-level physics engines used in games, robotics simulations, and other 3D applications. Features a simple C++ API, intuitive objects (e.g. Solids, Joints, Motors, Sensors), and XML-based file storage for complex objects.
Worldlines visualizes special relativity, as particles near lightspeed trace paths in a 3D slice of 4D Minkowski spacetime. Scenes illustrate time dilation, the twin paradox, length contraction, and Bell's spaceship paradox.
Wo is an architecture designed for representing human's digital selves. Wo is a 3D avatar system and tracks biometric data such as weight. Wo aims to bring the console experience of the Wii to the PC but with a more flexible model.
An Economy Simulation with many Possibilities trying to be near to reality. Using XML, Python an OpenGL to make it useable on many OS. And also beeing an simulation taht can be so realistic that ist could be used for research (maybe).
Multiplayer framework for flight simulators. Based on M&S HLA 1.3 standards. Provides a 3D air traffic visualization tool and HLA plug-ins for FlightGear, Microsoft Flight Simulator X and X-Plane.
Virtual telescope written in Java for mobile phones. Uses CLDC1.1 and MIDP2.0. Tested on mobile phone with 2MB RAM and 60MB storage. The largest catalog uses TYCHO2(2.5M stars) and NGC+ IC(13k DSO) .Sky plotted in dark red. Has desktop version also.
Artificial life simulation where computer programs (virtual organisms or VOs for short) compete on a grid for computer time. May the most intelligent VO win!
GamesCrafters is an undergraduate research group at the University of California, Berkeley. GAMESMAN is our software for building text & X11 apps for finite, 2-person abstract perfect-information games (e.g., TicTacToe & chess). We've authored 40+ games
This software simulates cellular behavior based on specific rules (e.g. Game of Life or Wireworld). The UI will be replaceable and there will be a feature for importing rules from a file based on a format developed for this purpose.
z0mg antihax will be a server-side anti-cheat solution for first-person shooter games. It combats cheating in general rather than specific exploits by employing heuristics and analysis of player behaviour instead of scanning the client systems.