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UnBGameDev is a student game development project at the University of Brasilia/Brazil. Our main goal is to learn by means of producing small games using free technologies, such as Ogre3D, Lua and Microsoft XNA.
Engines of War brings you nonstop RTT action from the first second of the game. It is inspired by DotA's gameplay, but free content on the Spring Engine! Developers, check the trac page: https://sourceforge.net/apps/trac/enginesofwar/wiki/
The RockMUD project is a new MUD codebase written in C and Lua. The goal of RockMUD is to create a stable C MUD engine that can be easily expanded and customized using the Lua scripting language. RockMUD is based off of SocketMUD by Brian Graverson.
Chippy is a free and open source adventure game in development where the player controls an AI agent named "Chippy", a small robotic chip that takes control of enemy robots and uses their abilities to fight other robots and solve puzzles.
A Chien2D é voltada ao desenvolvimento de jogos 2D em C/C++, utilizada pelo autor em cursos de programação de jogos. A biblioteca é multiplataforma, rodando em Windows, Linux e Mac OS X.
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
WS means WangShu in Chinese PinYin,and it refers to both the moon and watching the moon.
WS aslo means "Very Very Simple",thus WS is a very very simple game engine.
WS is made to be used easily and flexible
Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.
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Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
A generic game entity manager written in C++ with Lua bindings. In early stages atm. Game Entity System - Currently Seeking Additional Project Members.
Programs to assist players with the collection and management of profession recipes in the World of Warcraft game. It generates webpages of the missing recipes with links to thottbot to find them and of the recipes that they know. It's in Spanish.
Scriptable, skinnable, extensible and relocatable 3D action puzzle game written in C and Lua for Microsoft Windows, GNU/Linux, Mac OS X and FreeBSD operating systems. See video of the tutorial mission: http://www.youtube.com/watch?v=3lEqXKJjumU
AnarchiX is a 2D point&click graphical adventure game like in the old good days. The goal of the story is pretty simple "purge the world of proprietary software". It features various open-source mascots as playing characters. It shall be fun to pla
Snowballs codename Panguin is a Pang clone with a Linux flavour added in to the mix. This is a learning curve project, so may never be a polished game (unless there's a demand for it). See homepage for more details
World of Warcraft DKP package for EQDKP Plus based DKP systems. It includes an in-game addon to keep track of DKP data and to simplify loot distribution and an automated update application.
Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
An 3D space ship game, as a re-make of the original space invaders.
Using 3D models for the ships, and raw terrain files.
It is an Ogre 3D based project, Ode library for the physics,
FMOD for the music layer and RakNet for the network layer.